Thanks a lot for the reply! Sorry to hear that you didn't fully enjoy the game. Do you have any advice so that I can improve in the future?
Anything that stood out to you?
Viewing post in Spinning Ball jam comments
The way the game is structured right now, you're encouraged to play slowly and see if there's a spike ahead. You have to move really slow cause the light is small, and you don't have a lot of time to change directions if you spot a spike. If you don't go slowly, half of the time you'll fall victim to a spike, and you have to move through it again. There aren't any clever solutions or skills needed, either you go slow, or you memorize the path by dying a whole bunch. Neither of those is satisfying imo.
It's not bad. The game is still decent, and it works for what it is. I think it might just be the concept that fails, but it does still work as a cool take for the jam.