It's a cool idea, but it feels a little frustrating at times.
Viewing post in Spinning Ball jam comments
The way the game is structured right now, you're encouraged to play slowly and see if there's a spike ahead. You have to move really slow cause the light is small, and you don't have a lot of time to change directions if you spot a spike. If you don't go slowly, half of the time you'll fall victim to a spike, and you have to move through it again. There aren't any clever solutions or skills needed, either you go slow, or you memorize the path by dying a whole bunch. Neither of those is satisfying imo.
It's not bad. The game is still decent, and it works for what it is. I think it might just be the concept that fails, but it does still work as a cool take for the jam.