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The way the game is structured right now, you're encouraged to play slowly and see if there's a spike ahead. You have to move really slow cause the light is small, and you don't have a lot of time to change directions if you spot a spike. If you don't go slowly, half of the time you'll fall victim to a spike, and you have to move through it again. There aren't any clever solutions or skills needed, either you go slow, or you memorize the path by dying a whole bunch. Neither of those is satisfying imo.

It's not bad. The game is still decent, and it works for what it is. I think it might just be the concept that fails, but it does still work as a cool take for the jam.

Thanks a ton for the reply and for your constructive feedback, I really appreciate it! In the future I will for sure try to plan out my games better and for sure invest more time into finding a good idea and properly prototyping. Thank you for your insight!

Just saying, you seem like an awesome person

Haha thanks a ton for the kind words! I really appreciate it! You seem really awesome too!