I reeeaally liked the rotation -> jump physics in this game!! It feels like it allowed for a lot of skill expression, so that you can kinda speedrun some sections and skip some steps on replays. I took the lower path in the start with all the LPs and cogwheels, and I tried it soooo many times until I realized you were just supposed to stand still on the edge hahah, I thought it looked very satisfying when I figured it out!
That you can apply more/less rotation on most spinny things is super cool too, but I kinda wish that there was a little bit more control mid-air, or at least less precise platforming at some parts, especially the parts with the white plates. Having unlimited speed buildup is cool, but I think that limiting the spinning speed to the "required" speed to jump to the next platform would decrease randomness of jumps, and in turn, create less frustration :b