Taking into account the mechanical part was the thick of the game that's a big thing to say, thanks!
Hilper
Creator of
Recent community posts
Thanks for the feedback! We tried so hard to make it a simple platformer, but we soon realised we were making a rage game. Despite the amount of checkpoints I'm not satisfied with the precise platforming. The next step to make it less frustrating was adding a shadow showcasing the point you would land. I think that could reduce randomness in the spinners.
I'm happy it gave you great impressions, and even happier you tried the game, don't worry you couldn't finish it, thanks for playing. <3
Thanks! <3 We put so much love into music and graphics vtl and I. We worked hard during the brainstorm to fit the main theme as much as we could. I'm sad we had a third friend who was going to help with SFX but couldn't in the end, so wet had to add it last minute.
Stay tuned to see when we continue working on it.
Thanks for the feedback! I tried to design the level to make it interesting with the few assets we had, I'm glad I caught someone with the saws in the conveyor belt ;).
We tried to give as much control to the player as we could, so we added to cancel the jump pressing space mid-air, but it's hard to understand and not explained within the game.
We'll polish all those aspects, I'm looking forward to see how speedrunners would play the game.
