Interesting platformer, but theres a LOT of room for improvement. Music, SFX, coyote time, graphics, junk wall phisics and deathzones or barriers in the out of bounds. The only saving factor for me where the 3 serious puns, but got repetitive as I died doing blind jumps and serious wasn't the theme of the jam. Some explanation about the controls anywhere would be nice. I once got stuck out ob bounds (in the second level) and I had to restart. Give it some more time in the oven. Also, I can't find the exit in the second blind room, is there any mechanic or path I missed?