Thanks for the feedback! I tried to design the level to make it interesting with the few assets we had, I'm glad I caught someone with the saws in the conveyor belt ;).
We tried to give as much control to the player as we could, so we added to cancel the jump pressing space mid-air, but it's hard to understand and not explained within the game.
We'll polish all those aspects, I'm looking forward to see how speedrunners would play the game.