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Mimi

45
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1
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3
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A member registered May 10, 2021 · View creator page →

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If only Ian had talked to me man.

The game does have some atmosphere, it had me looking around making sure nothing was sneaking up on me. I love a little spook, cool time mechanic. Could use some polish but overall not bad at all.

I think you summed up how I feel really well. 

Plus I did the exact same on that bottom path lol! I love a game with a goobly lil guy :3

By having fun pretty sure. Super serious scoring system mhm.

I felt very Baller while Balling to this music. Overall, good vibes, short and not too difficult.

It's funny how something that sounds so simple can be really nuanced and tricky. It's really nice that you included a separate button for it too, makes it more accessible and that's always awesome! (plus I could use it if I thought the mouse spinning was being too finicky which helps)

Super cool game! Definitely one of the better games. Questions were a little tricky, but I suppose it's all to play for! I liked the story and theme of it all.

I challenge anyone to beat my highscore of 39!

Very cool game, so not much feedback to give. Although I do wish it got progressively more difficult as time went on, as I was only getting better at the game and less likely to die. Still the mechanics play in nicely with each other and I was totally engaged while playing it.

I am on linux, so my experience is generally more crash heavy than windows, but usually godot plays nicely with it. Hopefully more people try your game and can get it working.

I span and I wan. I spun and I wun? I spinned and I winned...

10/10

Hmm

Looks like the .pck file is missing. Make to include everything in the build folder when uploading applications in future, downloads are usually a .zip file for this reason.

I really liked the vibes of this game, and I thought the mechanics were cool too. Could do with some more polish, I had no idea how much health I had and some menus weren't very readable. It would've been nice if the enemies made sounds too. But overall I really liked the concept and the modifiers were fun. Reminds me of the game Far Far West. Just remember that UI is important too, and should be consistent with the rest of the style. Keep it up, I love games like these so I'm happy I stumbled upon it.

I love that it's a Job Application that chases you down, very relatable.

10/10 game and I'm totally unbiased.

Not a virus lol.

Very basic, and the main mode is a bit short and the attacks don't always land. But I enjoyed killing all the enemies.

Reminds me of Tomb of the Mask, but a little more open and slow. And importantly, this has SPINNING!

I'm guessing they had little time, as it appears to be made in a day, rather than a whole week. Sadly it does show. Still, respect for giving it a shot and uploading your work.

Fairly simple, fairly fun, fairly short.

Very completely serious, maximum serious points >:3

I certainly don't have any friends to play with, but I tried singleplayer and the wheels didn't spin so I couldn't play. I gave it a shot, sorry.

A very fun game, super unique concept. I got third person quite early on first time playing it which feels quite different to playing it in first person. Luckily with all the modifiers every time you play it it's a little different so I enjoyed it a second time in first person and really got a feel for the chaos on not knowing where the other car is.

Well made, I hope you're proud of your work!

I don't seem to be able to make anything, but I hope you had fun making the art.

I thought the level design was quite good for a game this simple. It's very open but I always felt like I was going the right way. I could easily see what was up ahead and it twists and turns in just the right way that I see what I'm looking for or where I've been in time to know where to go. Levelling mechanics in games of this scope usually feel redundant. But in this, particularly because levelling up heals you, felt critical and integrated with the game. The stats increase was just the required steady progression. I like that it made me fight more enemies to heal rather than running away from the fun.

That being said, the fighting mechanic is a bit simple, and it's hard to aim in the correct direction while moving, so most battles were fought one-on-one and along a cardinal direction. Because of this, there was little skill expression and it got repetitive quickly. That being said, I played it through to the end and enjoyed the tid-bits about the story.

I did feel the ending was quite anti-climatic, I wish you'd mixed it up a bit and made them tankier (it was over so quick), and done something to make them not just a normal enemy. Like make them slower but maybe unable to be stunned by attacks to make it feel more dangerous but still fair.

Some really good elements overall, and I hope you make more. But visuals, audio and theme integration weren't particularly strong so that will harm the score a bit. Thanks for making this game!

I WILL be checking back in on this game after the Game Jam, and also any future projects of yours. I'm excited about what you do next :D

The Walk move during battle, which completely softlocked my game.

I hadn't heard of it, but I looked it up and I totally see the connection! I'm glad you enjoyed our game :)

On firefox (linux) and it worked fine for me. Fun concept and bonus points for it being about space!

Honestly this is the best game I've seen yet in the game. Absolutely incredible. Only gripe was the getting changed task was quite difficult because it's so far from everything and it's right at the end. But if anything, it meant that when I finally got it, it was very rewarding. Only took three tries so I think that's pretty reasonable.

VERY JUICY. Love love love the style and I can imagine that if you put some serious time into a longer-term project you could make something really special. I do wish however in this game you focused a bit more time into how it feels to fight the enemies. They're too unforgiving and that makes me not want to fight them, instead I run and spam click from a distance, which isn't conducive to a game of this genre. I want to get up close and personal with these enemies and feel super powerful doing so, but with the immediate death (which I don't mind on its own) I'm too scared try anything all that fun.

That being said, really solid execution other than that and I hope you make more like this.

Immediately crashes for me, I don't know godot very well but are there other files support to be in the folder with the exe?

Serious Corp wants to know your location

Doesn't appear to actually be a game here?

I thought this concept was so cool! I loved the use of multiple windows and the mechanics were really engaging. But the time to complete each message was insanely short, the dial would sometimes get stuck if my cursor when outside the window which would completely kill the run since I had to be so fast. I still enjoyed it tho, I liked the humour.

Intro was amazing, but it was completely unfinished and broken after that. I need to know if Glitterfang Alicorn will ever love us!

Really neat and well polished. I always have mad respect for anyone who can design puzzles like these. Good game, well done.

A really neat core mechanic that sucked me in. Thank you, that was fun.

10/10 full game when?

I'm given "invalid upload" when trying to upload this. I hope you figure this out soon as I would much like to play.

Figured out that clicking and then pressing enter launches the game, although this only worked with play so I didn't know what my objective was. And the lighting was too dark to appreciate what looked like quite nice assets. Incorrectly labelled as a Unity game but you don't lose points for that. Couldn't figure out how to increase my score or when I found out that you could kick, what that was used for either. Clearly not finished in time and that's a shame. Thanks for participating anyway, don't let this discourage you.

Very small, but very fun! I enjoyed bouncing off the walls to build momentum and destroy my enemies. Thank you for making this.

Scope was clearly way too high for the time given, and sadly it broke after the first encounter. Some really good elements there but needed more time for cohesion and polish