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(+2)

Obviously very super hot inspired, but it was done very well and I had a BLAST playing it. A well polished piece with a cool take on the theme. I especially liked that the ammo got more and more scarce as you had to make more meaningful decisions about what you could and couldn't shoot towards the end, this works well because you get better at the game and know which things are worth shooting, like the barrels and buttons. That was a really nice choice that I thought worked especially well here.