Great concept! It really feels like a top, and I can tell you thought about why a player might switch between modes, but it is still extremely difficult and punishing. It sucks to run out of Spin and be left moving like a snail. I want to see level design that better fits the vehicle, and I want the vehicle to be more responsive. I also wasn't able to get the camera to move via mouse.
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Thanks for the feedback. It's good to know the thought behind the mode switching comes through. Level design is definitely not my strong suite, so if you have any suggestions of what would make the levels more suitable to the vehicle, I'd love to hear them.
I'm not sure what's going on with the mouse, I can't recreate the problem on my end, but I'm sorry it didn't work for you.
Could the camera issue be related to me using a track pad?
As for level design, maybe some notes from old sonic games would help? Basically, deliveries would be somewhat linear, but skilled play would get you onto the faster, higher up, but more challenging paths, while failing obstacles and falling off puts you on easier but slower paths.