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(+1)

Could the camera issue be related to me using a track pad?


As for level design, maybe some notes from old sonic games would help? Basically, deliveries would be somewhat linear, but skilled play would get you onto the faster, higher up, but more challenging paths,  while failing obstacles and falling off puts you on easier but slower paths.

It could be the track pad, I suppose. I don't have a laptop handy to test that with.

Thanks for the extra level design feedback 😁