Respectable score, but alas, still a long way from Home!
purrow
Creator of
Recent community posts
You're so right!
I actually had some more powerups and hazards—a shield, temporary flight, gusts of wind—planned, but I was running out of time and prioritized fleshing out the art and sound design, instead. I also spent perhaps too long fixing the menus for controllers, but I think all that was worth it, overall. I also had more plans for the art, such as light shaders and animations.
Could the camera issue be related to me using a track pad?
As for level design, maybe some notes from old sonic games would help? Basically, deliveries would be somewhat linear, but skilled play would get you onto the faster, higher up, but more challenging paths, while failing obstacles and falling off puts you on easier but slower paths.
Great concept! It really feels like a top, and I can tell you thought about why a player might switch between modes, but it is still extremely difficult and punishing. It sucks to run out of Spin and be left moving like a snail. I want to see level design that better fits the vehicle, and I want the vehicle to be more responsive. I also wasn't able to get the camera to move via mouse.
Hello! I have been unable to replicate any crashes during gameplay, but I believe I have sorted out the menu and the intro sequence. Thanks for trying it out!
The connection to the theme is literal: the main objective (winning) is accruing a high score, and the only way to achieve it is to spin your character.

