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purrow

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A member registered Nov 25, 2023 · View creator page →

Creator of

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Short and sweet

Cool concept, a bit lacking. Frustrating that enemies can spawn right next to you, but otherwise engaging gameplay.

Cool art, and fitting sounds. There is not much incentive to move around, partly because, as others have noted, the circling mechanic isn't really working.

Thanks for playing and your kind words! I'm not able to get a crazy high score either.



Shh, but the difficulty caps at 200,000 points...

Could the camera issue be related to me using a track pad?


As for level design, maybe some notes from old sonic games would help? Basically, deliveries would be somewhat linear, but skilled play would get you onto the faster, higher up, but more challenging paths,  while failing obstacles and falling off puts you on easier but slower paths.

Charming! Although simplistic, this game is cohesive. The music fits well, and you've demonstrated a lot of functional parts.


At some point, I think by mass upgrading dizziness, the dizzy slider started going backwards, meaning I could spin forever and become the most confident girl in town.

There's not much happening here, but it does its job. You can accrue infinite debt and leverage it to buy things. The 0s on the wheel tested my patience.

Great concept! It really feels like a top, and I can tell you thought about why a player might switch between modes, but it is still extremely difficult and punishing. It sucks to run out of Spin and be left moving like a snail. I want to see level design that better fits the vehicle, and I want the vehicle to be more responsive. I also wasn't able to get the camera to move via mouse.

Hello! I have been unable to replicate any crashes during gameplay, but I believe I have sorted out the menu and the intro sequence. Thanks for trying it out!


The connection to the theme is literal: the main objective (winning) is accruing a high score, and the only way to achieve it is to spin your character.

Wow! This has absolutely no right to be as fun as it is!

Thank you! Very kind words. This was our very first jam and we struggled a lot to get mechanics working, let alone the gameplay.