Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

i appreciate the feedback so much! it's very constructive and helpful :D

i'm glad that my criticism for myself actually aligns with what you said a lot. the UI was not very good and i hope to improve that next game i make.  what you said does perfectly encapsulate this need and i agree with what you said on it being confusing. your solution also makes a lot of sense, i didn't really think of that! i'll add the controls to the description of the game so people know what they are, as you said.

you're right about the collision of the flamingo. it's VERY precise to the sprite down to the pixel, i didn't know this was bad. thanks for telling me! i'll try to adjust it more based off my intended difficulty for now on. such as if its intended to be easier ill make the hitbox quite forgiving.

i think i could've made the modifiers more clear and gave more incentive to not restart. such as potentially making you slower or something if you die too soon. or a progression system with actual upgrades.

once again, thanks for the feedback! i really appreciate it as this is my first ever game jam, i will try to apply these concepts to other games i make.

(+1)

Glad to help. We quite enjoy being able to help out by leaving feedback comments in jams.

This is our first Juniper Dev jam, so I'm not sure how often they do them. Since you are using Godot, if you are wanting to do more jams, you may want to check out the Godot Wild Jam. They do monthly jams and have a great group on their discord willing to help people out, and offering links to resources.

(+1)

i will! that sounds quite fun and useful!

i believe juniper said they're going to do another one sometime, this is their first game jam ever so it's kind of uncertain when they will.