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summerdev

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this was a lot of fun! i rlly liked the art style :) 

my only feedback is that maybe you could add more attacks to the mammoth? it would add more variety in gameplay! to be honest i think the main thing is just expanding on the gameplay loop and the gameplay, while its good right now and really fun (i played it to the end and got the meat!) i think that it could be expanded on!

i like the art and idea! this is really a niche that i feel is not super explored, that of like the protagonist being the villain. 

i think with some sounds, music and maybe making it harder would help a lot! 

i like the background art a lot, its really eye catching to me and its beautiful! the music is calm and it feels almost as if i'm dancing through a meadow and its a very nice feeling! i think mechanically this game has quite a few strengths, namely that the double jump is quite fun and isnt usually explored in platformers ive played at least so thats refreshing! i also think the dash is quite fun :)

my main bits of feedback is that its a bit hard to understand and memorize the weaknesses of every color for me, maybe ui for it could be good or indicators on damage? 

as someone who made a platformer game for this game jam i would say that this is the best platformer game in this game jam. may be one of the best i have ever played personally? i like it more than mario at least.

with that being said, ill say what i like and give feedback on some stuff. (i dont have much feedback your game is good mostly, it will be nitpicky and potentially personal preferences.)

the art style is amazing! the cat especially is very cute but the whole foreground and terrain is very cute and looks almost fluffy. the background looks very wavy and in theme, it looks almost abstract like i can dream it to be whatever i want. this whole world looks kinda like a dreamy wonderland to me and i love it!

the music is very good! i dont have any complaints at all regarding that, its calm and makes me feel cozy like im hugging a cute cat! 

the platforming is simple at first and gets harder as the game goes on and i really like that!

onto feedback, i dont have much to be honest. some areas i felt myself have to stop which i didnt like very much, thats personal preference but it felt better when i was constantly moving.

i think more sound effects could be good, like maybe a walking sound effect or a sound for the enemies.

i also think maybe more enemies could've been good, but it seems you did run out of time unfortunately. 

overall this is an AMAZING game! you're an amazing developer too for making this game! good job! 

similarly to arch's comment my only complaint is it needs to have a reset game and it needs to be longer. i say it needs to be longer as in PLS CONTINUE THIS I LOVE THIS GAME SO MUCHHH :D 

IM NOT EVEN A PUZZLE FAN, THIS HAS ME HOOKED! ANYWAYS onto my review

theres so few games on here that i am lost to find feedback on! this is one of them, let me walk you through the masterpiece of your own game for a second. you start out not knowing anything.

you're stuck in a room and a little green area and you don't know what to do. usually i would say "maybe a tutorial would be good" but i finally tried to run into a wall that was sticking out just enough. this felt really good, i have to compliment you on this! you introduced your game concept amazingly to where the player may get slightly annoyed trying to figure out how to make the blocks move properly but they figure it out just soon enough to where it feels absolutely amazing! you don't need a tutorial if you are this good at introducing a mechanic!

as i played i appreciated the simplistic art style, the blue tiles are really pretty to me and grew on me quite a bit! the green area where you push the boxes to blends in nicely with the blue tiles. the music as well tops it off giving it a calm and warm feeling almost.  adding to that the sound effects as i move the blocks are like ear candy, they sound really nice and smooth. all this culminates in a calm fuzzy feeling while playing the game that is very hard to achieve when playing a puzzle game and it's very important as well!

furthering my experience, when i got to the boxes i was like "ooo a box!" you made a level introducing it very well! the next level after that was just the right step up of difficulty too! on the topic of levels, your level design was amazing throughout. i at first felt it to be almost mindless, like i was breezing through them. then it started getting harder, less mindless, more challenging. but just slow enough to where on the level right before you introduced the box mechanic it felt like i was ready for the challenge. it felt like i could do it! 

this all being said, you have made an amazing game, an amazing project, an amazing experience. this being your first game jam is impressive to me. this game is simplistic but it takes that and makes it a fun and addicting experience that anyone could enjoy. even a person who doesn't often play puzzles like myself! good job on this project :)

i liked the art style a lot, i liked the ui, the birds were very cute! the music was decent, i liked the twist on flappy bird which made it quite interesting. this is a game that really takes the idea of flappy bird and twists it in really good ways! the random terrain generation is nice too! i also like the lines making it look kinda like im playing on a old tv

onto feedback. i wont harp on the obvious, there is bugs. some are more major than others but i'm sure you know of most of them. such as when my mouse is over the leading bird it starts tweaking. 

this game is really hard! ill go through my experience to show why i think that, when i first booted in the game i hit a wall continuously and kept respawning. i think to fix that you could make the player start by pressing space again while the bird is frozen at the start of the level maybe. after that i finally did get the hang of it! it was quite fun but it felt very fast paced at times, the monkeys were cute but they felt they appeared randomly. i just think its kinda too fast and almost too random. 

the enemies are really nice! i point that out here because i was curious on if shitting did damage? i couldnt tell if it did. if it does then it could be a good feature maybe to give extra points on killing enemies. 

its quite unforgiving if you hit something right now, like i hit the ground once and unfortunately i lost 3/5 of my birds ):

i also couldnt understand how movement speed shifted very well. i didnt know where to place my mouse and when oftentimes.

all that being said! this is a solid game! i enjoyed it and i think it has a lot of potential, it does strike me with some nostalgia because flappy bird was a game i always used to play! thats a good sign, probably means you're heading in the right direction lol!

(2 edits)

it was hard for me to get it at first, once i did though it was a really fun experience. i thoroughly enjoyed it :D

the sfx were good, the music was good but i think maybe making it a little more desperate sounding could maybe be a good idea? i liked the art a lot its really good and you made several good decisions in relation to it in my opinion, the mechanics and gameplay loop was fun. i think that the towers were a little confusing as to what they did at times, my biggest recommendation is a tutorial embedded into the game itself (like as you play the game it tells you the tutorial). 

edit: i also feel i should add that its kinda hard, i feel like it ramps up in difficulty very fast. i also couldnt see the stones i was collecting (currency) very well, maybe a outline could help with that?

its a really good idea though and a really good game inspired by pvz that takes a nice spin on it! good job!

I LOVE ITTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

no problem :)

i enjoyed this! it felt very undertale like! i didnt complete it because i got slapped with the bible but it was really funny so i didnt mind. i liked the art style, i liked the music i dont know how you got ahold of my playlist though. i loved the combat! the story and narrative was also very fun and creative :)

my only feedback is maybe to add more to attacking to make it more skill based i guess?

i enjoyed this! it felt very undertale like! i didnt complete it because i got slapped with the bible but it was really funny so i didnt mind. i liked the art style, i liked the music i dont know how you got ahold of my playlist though. i loved the combat! the story and narrative was also very fun and creative :)

my only feedback is maybe to add more to attacking to make it more skill based i guess?

i enjoyed this! it felt very undertale like! i didnt complete it because i got slapped with the bible but it was really funny so i didnt mind. i liked the art style, i liked the music i dont know how you got ahold of my playlist though. i loved the combat! the story and narrative was also very fun and creative :)

my only feedback is maybe to add more to attacking to make it more skill based i guess?

oh alright! i just was making sure, didn't want you to undervalue yourself. or your work 

alright! ill start with the positives. i think that the art is very nice! i like it a lot, the music fits the vibe and the theme in my opinion. the rush to try and manage both the currants and the orders was very fun! i also think the menu was very cute :). i also wanna point out that you really framed the game space good, the orders on top, the currants in the middle and the stuff you need for orders on the bottom. its very well made and i have to applaud you on that, the player looks at the order first then moves their eyes down and sees a currant and puts it in the jar and then makes the order. i also was very happy you added difficulty levels and thats a quality of life thing that many people would overlook.

i have quite a bit of feedback with this one. i was a little confused with why i should put the currants in the cup at first, i thought they were like stealing customers from me. i also think that what happens when you fail an order should be explained rather than just leaving it up to players interpretation of what they think will happen imo! 

i think you could've added music to the bakery itself that sounded kinda rushy and desperate. mainly because that contributes to the overall gameplay loop in a positive way in my opinion. 

i think that progression and expanding the gameplay beyond one session could greatly benefit the game. like my main thing is that the game felt a bit too short. of course its a game jam, i cant entirely expect a game to be too long or for you to over scope. im pointing this out here because i think that a small incentive to restart at the very least could make it a very addicting and rewarding experience if you chose to continue this project. you could def implement this in a not too hard way with customers.

i actually do think also that the difficulty is kinda easy? like for instance i didnt really feel punished very much by missing customer orders. it felt like i could just tank some of the customer orders if i really needed to. i think hard difficulty maybe should spike difficulty a little more. you could also just maybe make it so that if you miss a certain amount of customers maybe your bakery tanks.

i think that the art style isn't super consistent? this is more of a nitpick because i think it does still blend together quite well in the end. 

this is a game i truly see potential in, i see it very easily being able to be improved on and becoming an addictive game! good job and good work!!! if you continue this please let me know because i honestly would like to follow this game if it continues, i genuinely did enjoy it.

to start off with what i like, i think the bees are cute. i think that theres a very solid framework for the game, like the core systems and the idea for the gameplay loop is there. i also think the idea and execution was quite creative. i think if this idea was fleshed out you could probably make quite a decent game!

onto my feedback, and i hope this all doesnt come off wrong and i apologize if it does. i mean this all in good faith :)

i like the visuals and artstyle, but i feel like the worldbuilding is just a little too bland in my opinion. its supposed to be low down on the ground it seems but there could be more stuff like potentially like weeds as obstacles (adds to gameplay too) and more grass in the background. 

the gameplay loop is a good framework but i feel like there needs to be more meaning to upgrading. for instance you could maybe implement a day system where each day enemies get more difficult. currently its really easy.

the stage never really changes, which is accurate to how flowers are but its not good from a game perspective imo.

sound effects could be added for stuff like pollen, flying, attacking, killing etc

i think that seeing your money in the upgrade menu could improve player quality

a teleport home button may be good, if not that then add more risk to being out at night (i think this could help a lot with the game since you already have a day night system). i kind of just went to all flowers every round and got all the pollen and it was annoying getting back since there was no threat. 

i think this has a lot of potential! i played for around 10 minutes and i enjoyed it :)

no dont say that! you worked hard on it, im not trying to say its bad. im just trying to say what you can do better in the future :)

FIRSTLY why does this not have more ratings???

this game is phenomenal, its minimalist, simplistic and it has a really good tutorial ingame. it soothes the player into the mechanics. it also feels quite calm, i dont feel like i am succumbing to any pressure. i actually felt physically relaxed while playing this game similar to how i feel when playing stardew valley or suika game. the mechanic at its core was very fun! i honestly see this becoming a steam game or a indie title, it could very well take that direction if you so pleased. its a really good and solid puzzle. it has an amazing atmosphere and i love it.

my only feedback is minor and nitpicky because i loved basically everything. i think that sound effects for moving the terrain could be good. i also think that level 3 was a kinda big difficulty jump in my opinion, didnt feel it much though because it was such a calming atmosphere. 

this is an amazing project, i can see it going such a long way. its so fun, its so creative. love it! keep up the good work.

this game has potential. i think the ants are cool, the concept of the little guy defending the food is nice. honestly the whole game isnt bad.

i think it just fell more flat for me because i couldnt figure out how to give the customers orders or how to do them. i also couldnt see the ants a lot of the time. the graphics could be better but i think they have charm. i wish there was more time put into the sound aswell as the mechanics though. 

i think this game can be something great if you continue working on it. good work still!

i like the concept! its interesting and fun thats for sure. i liked the sound effects and the menu especially. it was nice that there was settings too! many games didnt have those.

onto feedback, i think that the tutorial being embedded into the game itself would've helped a lot. its better you had a tutorial in the first place as many didnt have them that i have played sofar but unfortunately the tutorial just felt sort of like word vomit and i couldn't properly process it. this also lead to me being confused in the game itself for a bit, i played around and eventually understood the mechanic but it was difficult for me. 

the game itself felt a bit too hard, i think the concept was fun and intuitive but there should've been more room to move the blocks or just more time. it felt very pressuring that i only had 2 minutes and i just couldnt figure out how to make the right line for the creatures. it oftentimes lead to a bit of annoyance because of how it just didnt seem i could get it to work. 

all that being said i think that with improvement this could be a solid game! as a fan of the puzzle genre i did enjoy it to some degree.

i really like the sound effects! the gameplay look is interesting in the fact that they combine resistances is fun and unique. i also should add that the tutorial does help but ill also say some more on it later. the art style is unique and i like the retro style.  

onto criticism. i dont wanna be too harsh and i really apologize if i am, i liked the game for the most part dont get me wrong, i played it all the way through. 

i feel like the biggest issue with it does lie somewhat in the fact that there's no progression. tower defenses oftentimes i feel should have some sort of progression in either difficulty or unlocking new mechanics or like a shop. its fine you didn't implement that but it did make the gameplay feel more dull by the end. 

in my opinion the music doesn't necessarily suit the game very well, i usually wouldn't point that out but it feels like i am listening to an adventure game sound track and not a tower defense game. the music isnt bad though, i just don't feel its thematically appropriate imo. THIS IS AN OPINION THOUGH!!! 

some of the resistances were hard to see to me, i think this could be solved by making the goblins a little bigger. (specifically the water one and all of them when they were mixed)

once you understood the resistances it was quite easy. i think this could be solved from my earlier solution of no progression but im gonna give more suggestions. you could add combos maybe (like having to equip 2 attacks at once or do them in succession), you could add more attacks you have to do and keep up with. etc etc, theres a lot of ways you can do this imo.

i like that you had a tutorial but i think embedding it more into the gameplay itself could've helped a lot.

i really hope that this doesnt come off wrong to you, i really did like your game! good job on your first game jam! 

(1 edit)

i got to level 11! this game was quite fun with calm music and a nice simplistic artstyle that i really enjoyed. the card mechanics were fun, i liked having to strategize around the different cards and how they synergized with one another. the idea was quite creative and very unique. i really liked the open minded and the neat cards especially because i felt i had to plan everything around them, and doing so was very fun. the gameplay loop was also very addicting (judging by how i got to level 11 lol)

my only criticism is that it was hard to pick up on card rules early on and i had to constantly check how to play to remember everything. i think that hovering over the cards and having it say what they do could help a lot with this at the start. i do think that its easy to learn still though and that i am being nitpicky because everything else is fine.

overall a really solid game and contender for being one of the top.

this game is quite larp. the larp play is good, the larping of throwing basketballs is good, the killing enemies larp is good. 

my criticism with this larp is that it is too larpy in some aspects, the larp needed more larpy sound effects and larp music like phonk.

you also could've larped the theme a little more clearly. in game story i mean could've been good.

the larpers attacking should've been more difficult to kill maybe, but the twist at the end was funny and i think it would take away from the narrative lol.

other than that the larp is quite peak. i liked it!

(1 edit)

the combat system can be confusing at times but dont get me wrong:

this is an AMAZING GAME. i love it it is so addicting to me as someone who has played so much turn based games. if this game was fleshed out to me i think it has more potential than paper mario the thousand year door (one of my favorite games oat) 

it is REALLY good, the UI, the art, the music, the tutorial. everything i understood for the most part. (even if i wasnt amazing at it at first)

phonemical game. 

THE MENU HAD ME DYING LAUGHING LMAO I LOVE THIS. the art is good! i love the sound effects lmao and i love that you actually added a story. the concept was just gold, i actually wonder how you even thought of this??? its so creative 

for criticism, i did struggle on the last wave a lot but i think i had a bit of a skill issue potentially, i think the music could've been a bit more tense. generally a really good game and best one ive played sofar

played! i really loved the art :)

thank you! :D

THIS IS SUCH A CUTE GAME OMG!!! the art is amazing, the music is amazing, the gameplay is amazing. i actually dont know what isnt amazing almost. its so fun and creative i love it!

my only criticisms is maybe you should make the movement a little more smooth and add a tutorial. i also feel like collecting the corn and tomato's and milk was to easy. i think the biggest issue with the game is it is too easy. its still a really fun game though

(1 edit)

this art is AMAZING to be honest, it helps a lot with actually getting into the story that the art is so good. the animations are also very solid and the movement is quite fluid, everything is themed appropriately as well and the story is coherent. the platforming is quite fun due to this, the environment gives way to it.

onto criticism, my biggest issue was mostly with the combat. i think it could use a bit more work, it could just be because i struggled with the controls a little but it was hard and just felt like i had to mash a button. 

i also think sfx could've been a rewarding and good edition to the player.

you did say you didnt have time for theme but i still have to point out the theme isnt relevant in the game.

overall good experience!

will play yours now :)

WE ARE NOT BIASED AT ALL

(1 edit)

hello! my game is updraft. i'll play your games if you play mine, if i get a lot of people on this though i may struggle to get through them all. apologies if thats the case!

please comment if you'd like criticism or not, if you dont want any ill just post a comment confirming i saw it when i play it.

https://itch.io/jam/brainless-game-jam/rate/4740956

thank you! :D

no problem! ty for the fun experience :)

dont get me wrong, i didnt go into it with high expectations. this was a mistake, because you soared past my expectations with flying colors. the music is good enough to keep me hooked, the game is simple and easy to understand, the logo is good, the font is thematically appropriate. the score just makes me wanna aim higher. the stickman and art is simplistic and fitting. it feels amazing to throw the stickman

its VERY polished

i actually have very few criticisms for this game, its a good game. 

my biggest issue is that there's no progression in difficulty. i think this could be done just by making the stickman harder to grab for instance, or making the bar start bigger but get smaller.

theres a bug when out of fullscreen for the game that makes it unplayable.

the rest of what i have to say is more suggestions rather than issues i see.  which is that it would be really nice if the stickman had sound effects. i think that sfx in general could help the game.

it also to some degree wasnt completely connected to the theme to me, but its still a good game. 

other than that, honestly really good work. i like it, its kind of addicting. 

the ant guiding is really fun, i like the visuals and audio. the music is very in tune with the theme in my opinion. the ants are cute, the main menu is cute, i love the font. you do seem to know how to make a puzzle game pretty well

this is a solid game all around but some stuff could've been done different, onto the criticisms.

i think that the table or picnic thing the ants stand on is a little inconsistent in contrast to the food

the levels needed more playtesting, i felt a intense difficulty spike around level 3 where i just couldnt get past it. level 4 didnt feel too hard, level 5 felt impossible. You did well with teaching the players mechanics but it still feels like they were ramped up in difficulty unreasonably fast for the player to adapt

i wish i could remove the things i made with e while making my path.


The concept is amazing, having buddies in a formation is honestly perfect. The art is also really good with the sprites and you essentially nailed it

it feels like a game that struggles not due to presentation or theme but due to a struggle in polish.

for example i was very confused on what each buddy did even after reading the description, i think ui could better help with it. such as a circle in the top left that tells the ability currently being used. my biggest recommendation is more ui. UI is the biggest friend to the player. 

on it being hard to figure out what to do you maybe could add a built in tutorial if you wished to expand this.

animations could've been good, it felt a bit stiff.

the jumps were very hard early on, maybe because i was confused on the correct buddy though. 

rlly could've used music or sound effects, in my opinion music and sound effects help any sort of puzzle platformer shine a lot more. 

the characters moved very fast

yay! thank you :D

love this game! very chill, i got all the way to level 27 lol. i really enjoyed it and it has really addicting and rewarding gameplay. i didnt think i liked the art style at first but i really grew to like it! my favorite plant was the orchid because i stacked money gain %'s on it and it made me so much money lol.

my only criticisms are that maybe the rotation could've been more clear, maybe making it bigger and more prominent rather than in the bottom right. i also think that maybe the player should have more incentive to do the quests, by that i mean making them maybe level required? i don't know, i kind of skipped them admittedly because i could get more levels. i thought they were a good addition though.

overall one of the best incremental I've played in my life! this is really innovative and creative! i'd love to see more!

i really don't wanna be overly mean or critical since this is your first jam i saw, but i feel that criticism is best for anyone. especially newer developers (also hi fellow first jammer :) )

i'll start with my praise, i really do like the art style! you did amazing with your art and i think that shows well, it's probably some of the best pixel art i have seen sofar in this game jam! the music and sound effects are very nice, i really like them and i think they add to the gameplay a lot. the game mechanic of 2 buffs vs 2 debuffs was very good, i think the choice is a very good decision to put in the hands of the player and i think it's good to have a debuff in contrary to a buff to balance the player so they aren't just incredibly overpowered.  i also liked the menu because it told me exactly the controls, in the future it may be better to implement that with a tutorial but i get why you didn't. tutorials can be hard.

i think one issue i had was that a lot of the enemies just fall from the sky rather than being preloaded into the stage, it disrupted the natural flow to me. such as when one enemy just spawned at the start of the game, it threw me off as a player and made me feel i lost control. this happened a few times and i think that it felt a bit un natural. 

the background could've had a bit more to it, it being pure black kind of threw off the vibe a little. 

the game felt more like a shoot out than a 2d action platformer as the actual platforming was a bit minimal. i think this may have been a time issue with the game jam though. i had a similar issue with my game in which i had a very different concept originally but it turned out to be something else just because i couldn't find the time to learn how to code certain aspects of my vision. it's an experience that happens to many developers.

the enemies were quite hard to dodge in my opinion, the aim didn't work and that's not your fault. it could've just been a weird thing with exporting to web.  other than that though it just was quite hard to fight the enemies and dodge them. 

i could infinitely jump which was a bit of an issue as it was also meant to be a platformer. i don't know what engine you used so i can't tell you exactly how to fix that, i only know how to for godot though.

the movement was a bit slow and it wasn't clear i could sprint so it just felt slow.

overall, i don't mean to bash you. this is your first game jam and with that being said it 's quite good for it! mistakes are made so we can learn by them! i believe you have potential especially if this is your first game jam. i wish you good luck in your journey as a developer!

this is an interesting game and concept and i like it! the fact that it's like the only multiplayer game ive found sofar is a plus too! the visuals are in a unique style that i actually haven't seen yet in this game jam so compliments to that. 

i think that the game could be a bit longer for the bug collecting phase, it feels it ends a bit too short. 

a single player mode could be a good addition, its hard to play alone for this.

the core idea is nice and i like it but i think more could be added to improve the gameplay loop such as cosmetics maybe?

overall a really cute and fun idea! i thoroughly enjoyed it even if i didn't have someone to play with :D