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(+1)

FIRSTLY why does this not have more ratings???

this game is phenomenal, its minimalist, simplistic and it has a really good tutorial ingame. it soothes the player into the mechanics. it also feels quite calm, i dont feel like i am succumbing to any pressure. i actually felt physically relaxed while playing this game similar to how i feel when playing stardew valley or suika game. the mechanic at its core was very fun! i honestly see this becoming a steam game or a indie title, it could very well take that direction if you so pleased. its a really good and solid puzzle. it has an amazing atmosphere and i love it.

my only feedback is minor and nitpicky because i loved basically everything. i think that sound effects for moving the terrain could be good. i also think that level 3 was a kinda big difficulty jump in my opinion, didnt feel it much though because it was such a calming atmosphere. 

this is an amazing project, i can see it going such a long way. its so fun, its so creative. love it! keep up the good work.

(+1)

Thank you! I'm glad that you enjoyed the game! I would love to learn to use FMOD or something like that because I agree, having sounds while sliding makes a lot more sense than just when you grab or release a peg. It's nice to hear that it was a peaceful and calm game for you. I was hoping to create a vibe like that and I'm glad it eased the frustration with the difficulty jump. I rushed level design because I was running out of time. I'll probably redo them once I have some more of the game cleaned up and polished. I wanted to add an undo/redo system, but I couldn't work out the kinks. I think it would also be good to put in an outline system for the people and blocks so you can better see what's moving. If you have any other thoughts, I'd love to hear them! I appreciate the high praise. :)