When you first start it is not clear what to do. There is this big wheel that says "LMB to spin" on the right side really drawing the eye. The points to spin it are on the opposite side and below the main area. I was trying to spin the wheel, clicking on it and the character, before I finally saw the points. The current points should be moved closer to the wheel so they are linked in the player's mind and seen together. A bit more contrast on the text of the points and health would also help. A bit of text on the web page explaining the game & controls would also be helpful for those starting to play. The only controls info is to use the mouse button, so it is not immediately clear that the main controls are keyboard based.
I would also suggest reducing the size of the collision shape for the character. As a general rule, unless deliberately making a hard game, the collision shape should be smaller than the art. I did some testing and there were times that it looked like the falling stuff was a pixel away from the character's beak, but it still counted as a hit. It may be that the collision shape is based on the largest area occupied by the character, and the frame shown was smaller than the largest. Still, for a game like this I think a more favoring the player collision shape would feel better.
One of the spins I got the modifier "Slowpoke" It took me a while to figure out that it was slowing down the rate at which I collected points. As a first modifier I just restarted after noticing.
The game is simple, but works for what it is.