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Really impressive first entry! Lots of easy to use menus and nice audio feedback.  Also, the music you chose really makes the game feel zen - although I did end up frantically clicking things after about 10 minutes cause I wanted that sweet cashola.
I'm not sure if there's anything that happens after you get the shop. It seems like it is all about the high score? 
I tried getting a really high time on the windmill but it started taking off something like 10 seconds increments above a certain amount. But I had a great time anyway :)

Nice work!

Thank you very much, Like I said in other comments I really wish I could have shown the full scale it was meant to have. It does "Have an ending" when you hit 500 seconds on the timer however the full game was meant to be much more tied together and the story lines were meant to be more present.

I even had a plan to add "lore pages" that randomly blew through the wind with some of the lore in the form of newspaper fragments etc, the mailbox mechanic was meant to be actual character sprites that walked on the road and you had to catch them before they left and they would give quests (Small tasks like finding a lost shoe for example the blew past and rewarded you with money)

(+1)

I totally get that! Scope is super hard to keep control over especially when you may not be sure how long each element will take to make.
And hey, even with all of that on the cutting room floor, it's still a cohesive whole!