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Stoic Studios

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A member registered Dec 20, 2025 · View creator page →

Creator of

Recent community posts

Thank you! If I had a bit more time I had many more plans to make it harder to keep the time up early game besides solely clicking however I didnt have time to get them polished enough so I sort of just had to make it a bit harder click wise early game so it wasnt impossible to lose, thanks again!

thank you!

For sure! I'lll also rate yours tonight https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793

For Sure! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793

For sure! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793

Would love if you could play! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793

thank you! Yeah it’s meant to be kind of difficult until you buy your first ability

(1 edit)

Thank you! I did a decent amount of play testing with different speeds and values for the clicks themself, but realized if it was any easier to keep the timer up early game then it was close to impossible to ever lose. I did add abilities just for the fact that my finger was hurting as well without them, once you get the first 200 to buy an ability you shouldn’t have to manually click much at all

Windmill Spins to Stop Corporations  https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793

Sure!  https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793

Keep the towns last windmill spinning to stop the greedy corporation responsible for stealing the wind!  https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793

Keep the towns last windmill spinning to stop the greedy corporation responsible for stealing the wind!  https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793

Keep the towns last windmill spinning to stop the greedy corporation responsible for stealing the wind!  https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793

Thank you!

Thank you so much!

Thank you! the original idea was instead of the mailbox for dialog I was meant to have actual character sprites walking on the road in which you had to manage time and decide which ones to talk to, I also wanted to have the "corporation" have "secret agents" that could make it harder for you to spin the mill as the game went on. As a solo dev scope creep hit pretty hard but I still plan on one more big update later on that reworks all the art and adds those things, thanks again!

Lol, Thank you!

For sure!

For sure!

Thank you

Thank you! What were you confused about? Thats the first ive heard that

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793

sure! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793#post-16402062

for sure! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793#post-16402062

Thank you! I liked your game as well!

I could recognize the knight from anywhere! nice edit to the base platformer with the spin wheel!

the games art really fits together nicely!

Was well worth it!

Thank you very much! A ton of features didn't get finished in time. I do plan to do one big final update that adds them all in and has a full art rework!

for sure! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793

Really like  the look of this game!

Thank you! yeah so many features had to be removed as they didnt have time to get polished enough, Most of the menus and screens etc were rushed at the end, I may just do one big final update in the future with a full art revamp and adding in most of the original mechanics!

I really like how the style felt very intentional, I had fun!

Great use of time on adding the tutorial! I really liked the aesthetic of this game

Love the art in the menus and the aesthetic of the whole game. (Bonus points for the itch page design)

Of course! Thank you!

I even had a plan to add "lore pages" that randomly blew through the wind with some of the lore in the form of newspaper fragments etc, the mailbox mechanic was meant to be actual character sprites that walked on the road and you had to catch them before they left and they would give quests (Small tasks like finding a lost shoe for example the blew past and rewarded you with money)

Thank you!

Thank you very much, Like I said in other comments I really wish I could have shown the full scale it was meant to have. It does "Have an ending" when you hit 500 seconds on the timer however the full game was meant to be much more tied together and the story lines were meant to be more present.

Not sure if you used it, but the energy drink ability is basically an auto clicker as I had the same thoughts while play testing. Thanks!