Thank you! If I had a bit more time I had many more plans to make it harder to keep the time up early game besides solely clicking however I didnt have time to get them polished enough so I sort of just had to make it a bit harder click wise early game so it wasnt impossible to lose, thanks again!
Stoic Studios
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For sure! I'lll also rate yours tonight https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793
Would love if you could play! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793
Thank you! I did a decent amount of play testing with different speeds and values for the clicks themself, but realized if it was any easier to keep the timer up early game then it was close to impossible to ever lose. I did add abilities just for the fact that my finger was hurting as well without them, once you get the first 200 to buy an ability you shouldn’t have to manually click much at all
Windmill Spins to Stop Corporations https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793
Keep the towns last windmill spinning to stop the greedy corporation responsible for stealing the wind! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793
Keep the towns last windmill spinning to stop the greedy corporation responsible for stealing the wind! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793
Keep the towns last windmill spinning to stop the greedy corporation responsible for stealing the wind! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719793
Thank you! the original idea was instead of the mailbox for dialog I was meant to have actual character sprites walking on the road in which you had to manage time and decide which ones to talk to, I also wanted to have the "corporation" have "secret agents" that could make it harder for you to spin the mill as the game went on. As a solo dev scope creep hit pretty hard but I still plan on one more big update later on that reworks all the art and adds those things, thanks again!
I even had a plan to add "lore pages" that randomly blew through the wind with some of the lore in the form of newspaper fragments etc, the mailbox mechanic was meant to be actual character sprites that walked on the road and you had to catch them before they left and they would give quests (Small tasks like finding a lost shoe for example the blew past and rewarded you with money)
