Thank you! the original idea was instead of the mailbox for dialog I was meant to have actual character sprites walking on the road in which you had to manage time and decide which ones to talk to, I also wanted to have the "corporation" have "secret agents" that could make it harder for you to spin the mill as the game went on. As a solo dev scope creep hit pretty hard but I still plan on one more big update later on that reworks all the art and adds those things, thanks again!