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(+1)

I though the menus don't actually pause the game at first haha. Could see this being expanded! Focusing even more on the multitasking aspect... I'm thinking making the click add a bit more to the timer so you don't click as often. Having to manage reading the mail, not letting the random encounters pass by and keeping your buildings running could be intresting. 
Nice game! c:
 

(+1)

Thank you! the original idea was instead of the mailbox for dialog I was meant to have actual character sprites walking on the road in which you had to manage time and decide which ones to talk to, I also wanted to have the "corporation" have "secret agents" that could make it harder for you to spin the mill as the game went on. As a solo dev scope creep hit pretty hard but I still plan on one more big update later on that reworks all the art and adds those things, thanks again!