Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

This game is more like a visual feast rather than a challenging and fun interactive piece. All aspects from dynamic UI, stylish post-processing and UX options like graphics settings were great to see. However the gameplay is lacking hard. Having the jump to be delayed by 2seconds just because you need to press its input twice to roll a weapon instead is truly one of the game design decisions of all time. 

Damm, I didn’t think about it, but I think you over exagerated the time of the jump, it’s actually 0.2 seconds of delay, like 12 frames, in what like 100 in a second, and while playtesting it no one complained about it, but I found it a nice method to activate a roll, I found it more “Interactive” like yk, but I appreciate your comment being brutaly honest, am not a game designer, if I had someone to tell me “Hey I found this key being bad for the roll” I should have changed it probably but, now is late I guess, Thank you soo much for your comment, but is that the only reason for the gameplay to be lacking hard? or there’s any other thing that you find bothering about something, I want a lot of feedback to improve in my aproaching projects, Thank you for your feedback!