Damm, I didn’t think about it, but I think you over exagerated the time of the jump, it’s actually 0.2 seconds of delay, like 12 frames, in what like 100 in a second, and while playtesting it no one complained about it, but I found it a nice method to activate a roll, I found it more “Interactive” like yk, but I appreciate your comment being brutaly honest, am not a game designer, if I had someone to tell me “Hey I found this key being bad for the roll” I should have changed it probably but, now is late I guess, Thank you soo much for your comment, but is that the only reason for the gameplay to be lacking hard? or there’s any other thing that you find bothering about something, I want a lot of feedback to improve in my aproaching projects, Thank you for your feedback!