Yeah, when you land shots there’s a chance you get the roll progress to reload, however, the roll progress goes up always when you kill an enemy, an difderent enemies give diferent amount of roll progress, xp etc… Soo Difficult Enemy == High Reward, Thank you for playing the game!
Froidd
Creator of
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gang, games must be downloaded like this, it has been all like that all this time in gaming, why people refuse to play indie games is by fucking microslop making things harder for indie developers to get visibility, smartscreen specialy fucks all up by adding that stupid pop up, and people are beeing drive by that pop up and refuses to play games that are not in web, what stupid world we live in.
Damm, I didn’t think about it, but I think you over exagerated the time of the jump, it’s actually 0.2 seconds of delay, like 12 frames, in what like 100 in a second, and while playtesting it no one complained about it, but I found it a nice method to activate a roll, I found it more “Interactive” like yk, but I appreciate your comment being brutaly honest, am not a game designer, if I had someone to tell me “Hey I found this key being bad for the roll” I should have changed it probably but, now is late I guess, Thank you soo much for your comment, but is that the only reason for the gameplay to be lacking hard? or there’s any other thing that you find bothering about something, I want a lot of feedback to improve in my aproaching projects, Thank you for your feedback!
