You need 2 POP cards to resolve and pop a single baloon. You start with 5 of them in deck. The key of using Peeks to Peek a Pop card and hold it through turns until you flip a POP card, then you flip the Peeked one. This is the way to win this version (or at least one of 2 main ways, my friend found another trick).
Also from the Controls paragraph: "Once you pass a turn, you discard any flipped, unresolved cards and gain 1 Urge for each card discarded that way (this urge gain can also result in cash loss)."
The rules are comprehensive, however Peeks are too few (cuz I had to scrap the upgrade system due to lack of time) as you say. The point of this game is to go partially blind. After the jam I'll refine it with an in-game tutorial, card library and a proper roguelike game cycle, along with simple deck addons and removals. I'd be glad if you let me know about the game by then. Thank you so much for cheking the game out!
Lexior
Creator of
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You sir have created an incredible amount of playable time in this game, which is an ACTUAL SIMULATOR, which could be with more work very well released commercially on Steam in my opinion. This and BoomCorp are this year's breakout stars, and honestly it's a shame you are not competing for the top spot head-to-head, but hey that's the reality of simulator games - they're niche af. Well done! (POLSKA GUROM)
I gasped when I've seen the premise of the game. Just kinda wish that in such a timeframe it had more playable content as well as better designed platforming mechanics. However the Sentry swapping between a whole party of bots is not only satisfying to use, but also beating the existing level makes your brain think in sometimes unconventional ways.
Intentional. You start the game with 5 Peeks (You have the counter on the right side of the UI) and if you run out of them you cannot Peek anymore. There are actually cards which give you extra Peeks, but I had to scrap them, along with more encounters and upgrades, because I ran out of time (I could only spare 6 out of 10 days of the jam, because of work). Thank you for kind words, this theme really made me push my skills!
However I think I could grant 10 Peeks instead of 5 then when I scrapped the upgrades. That's an overlook on my part, sorry about that! Nevertheless, the game's still beatable fortunately. I managed to win it within 5 runs with 4 dollars still in my pocket. Aggree the game should notify about the lack of Peeks, besides an emptied bar tho, will do that after the jam (along with an improved, longer version with ugprades!)