I'm really sorry, but I didn't like it. Microsoft SAM is not a good voice to use unironically on a public release, the controls and fuel were unforgiving, and I'm not entirely sure what I'm supposed to do. Many games could use better communication but this one could've used a lot of playtesting because I lost multiple times trying to figure out what to do. Using real orbital mechanics a la Kerbal Space Program was a novel idea and I commend you for being able to code this so quickly, clearly a lot of polish went into it, it's full of sounds and the controls are highly responsive, but that's SWE me speaking. Gamer me didn't enjoy this a lot. Again, I'm sorry.
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Don't be sorry! With the simple mechanics and unforgiving gameplay if it doesn't click for you there isn't much room left for it to be fun! The SAM voice is ironic - many of my other games have gimmicky voice overs and with my self-imposed extra challenge of only having procedurally generated assets some cheesy TTS seemed like the best fit. Though in hindsight if I had given myself more time or more filesize budget I would've polished that part more.