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Matalya

6
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A member registered 16 days ago · View creator page →

Creator of

Recent community posts

Well I sure hope it is! XD

Thank you for your kind comment! Yes, custom splash screens are an underutilized resource in game jams and I thought I'd take advantage of that. I love my logo so I figured "why not? Why not keep it?" XD

Haha yeah sorry about that. Godot's a bit weird with hard coded viewport sizes. In theory it's 1280x720, but in widescreens or high resolution screens the viewport might do weird things. I'm not sure how to fix it, so it's staying like that until I git gud 😅

I literally have no idea what I have to do. I clicked something and some typing sounds began to play, the focus bar goes down waaaaay too fast to not get panicked. Honestly I leave this game confused. I love the visuals tho, they are silly and I love that.

I'm really sorry, but I didn't like it. Microsoft SAM is not a good voice to use unironically on a public release, the controls and fuel were unforgiving, and I'm not entirely sure what I'm supposed to do. Many games could use better communication but this one could've used a lot of playtesting because I lost multiple times trying to figure out what to do. Using real orbital mechanics a la Kerbal Space Program was a novel idea and I commend you for being able to code this so quickly, clearly a lot of polish went into it, it's full of sounds and the controls are highly responsive, but that's SWE me speaking. Gamer me didn't enjoy this a lot. Again, I'm sorry.

I would recommend some effects as feedback for actions. Right now the only reason I know balls are ven hitting enemies is because debug print statements tell me as much. Some hover and onclick effects for the buttons would've been nice too. Other than that, I'm not entirely sure what I'm supposed to be doing, I read the how to play section but it was rather unhelpful. Nice visuals tho, I commend y'all's artist!