Well I sure hope it is! XD
Matalya
Creator of
Recent community posts
I'm really sorry, but I didn't like it. Microsoft SAM is not a good voice to use unironically on a public release, the controls and fuel were unforgiving, and I'm not entirely sure what I'm supposed to do. Many games could use better communication but this one could've used a lot of playtesting because I lost multiple times trying to figure out what to do. Using real orbital mechanics a la Kerbal Space Program was a novel idea and I commend you for being able to code this so quickly, clearly a lot of polish went into it, it's full of sounds and the controls are highly responsive, but that's SWE me speaking. Gamer me didn't enjoy this a lot. Again, I'm sorry.
I would recommend some effects as feedback for actions. Right now the only reason I know balls are ven hitting enemies is because debug print statements tell me as much. Some hover and onclick effects for the buttons would've been nice too. Other than that, I'm not entirely sure what I'm supposed to be doing, I read the how to play section but it was rather unhelpful. Nice visuals tho, I commend y'all's artist!
