Thanks for playing and the feedback. We are glad you enjoyed enough to play all of them.
We tried to make each dungeon different, including making some more challenging and scale up quicker to play on the luck of the spin mechanic. Still, there are certainly some things that could have been made more clear or worked more smoothly. The water level was one we redesigned a few times to try to find the right balance, and will take another look at. The arrow dungeon was meant to be challenging, though maybe we did push a bit too far for a jam game.
The goblin spearmen were designed so they only charge in one axis, though we need to update them to give a better visual clue as to which way they will charge. I think a longer fuse on the bombs is reasonable and we will do some testing with it.