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Ah, I wanted so much to enjoy this game! It started with many “wow” effects. The core mechanics, the different jump you get when you are on the center, the clever use of assets, the invitation to spin directly with the mouse… The game really surprised me with its creativity, and all those idea are brilliant!

But soon enough, the platforming got really finicky. I spent a lot of time stuck at the same point because the physics is hard to control, and the hitbox for falling is extremely sensitive. No matter how hard I try to understand the system and find a reproducible technique, every leap I took was based on luck. I never really control the direction of the jump, the length, when I will touch ground, if I’m too close to an edge… There are too many factors for allowing precise platforming. And unfortunately the platforms are small and far from each other.

I can’t even say that I got really far, despite trying too. I arrived at a point were there seem to be diverging paths, but despite many efforts, I couldn’t get past any of them. I think it’s a lovely game, with a neat attention to details and a really clever and interesting mechanics. But, what can I say, it’s too hard!^^’

Thanks for the feedback! We tried so hard to make it a simple platformer, but we soon realised we were making a rage game. Despite the amount of checkpoints I'm not satisfied with the precise platforming. The next step to make it less frustrating was adding a shadow showcasing the point you would land. I think that could reduce randomness in the spinners.

I'm happy it gave you great impressions, and even happier you tried the game, don't worry you couldn't finish it,  thanks for playing. <3