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(+1)

Sorry for yapping ahead of time I had a lot to think about from this game. Very nice game!

I like this concept but I had some trouble while I was playing :(. A lot was unclear at first because I didn't know quite what the goal was or where to go. I also took a bit to find out that you could equip the weapons to your follower guys but that may have just been my bad. The game did appear to crash around after I killed the temple guy and then upgraded once after that, not sure what happened there.

I would have loved to see a bit more emphasis on the arrangement stuff because either I messed something up or it was just like that but they were only using the pursuing mode as I was playing so the layout I created never meant much.

I do really love the idea overall though! Adding spinning to an existing genre like this is a super cool base idea. And the mixing in dungeons and quests feels like it could be expanded and work super well. I also do quite like some of the art (mostly the props and such with outlines). Did you make it yourself? If not I'd love to know where you found it.

Keep up the great work! I worry that I sounded a bit harsh here but I just want to offer the advice I can, it's really a great game! It's always awesome to have a game where you can control a ton of guys.

One last idea ("wow this guy's still yapping?" yeah I'm sorry), if you update this I think having a way for the guys to die and respawn could work super nicely. Then they could even leave holes in your formations that you need to account for.

(+1)

Hey, thank you so much for the detailed feedback. I really appreciate it, and I think it’s totally fine if there’s more of it.

You’re right, there’s still a lot of guidance missing. However, the fact that you first have to figure out where to go is intentional. The basic idea was also that I considered generating the map randomly each time, but that would have made testing much harder for me in the short amount of time.

I also wasn’t able to fully implement the layout part. While testing, I already noticed myself that I basically kept placing everything at the front so I could then run into somewhere with the group. To address that, enemies were supposed to spawn every few seconds and actively attack you from the side, so that you would at least have to secure those areas a bit. The dungeon/temple was also supposed to have a larger layout, where enemies could come from both behind and in front of you, making you more likely to use a tight formation there.

You can find the art in the credits. I got most of the stuff from Krishna Palacio. He has great 8-bit sprites with many different biomes. From Elv Games, I mainly used Rogue Adventures for the temple boss and the equipment sprites.

Regarding the last point: do you mean that the companions should be able to die? Because they actually can. Either you didn’t notice it, or you had items with HP regeneration. I’ll be honest: it’s very possible that a lot of things here are still totally unbalanced. Seven days is unfortunately a very short time.

In any case, thank you so much for playing and commenting. :-)