Hey, thank you so much for the detailed feedback. I really appreciate it, and I think it’s totally fine if there’s more of it.
You’re right, there’s still a lot of guidance missing. However, the fact that you first have to figure out where to go is intentional. The basic idea was also that I considered generating the map randomly each time, but that would have made testing much harder for me in the short amount of time.
I also wasn’t able to fully implement the layout part. While testing, I already noticed myself that I basically kept placing everything at the front so I could then run into somewhere with the group. To address that, enemies were supposed to spawn every few seconds and actively attack you from the side, so that you would at least have to secure those areas a bit. The dungeon/temple was also supposed to have a larger layout, where enemies could come from both behind and in front of you, making you more likely to use a tight formation there.
You can find the art in the credits. I got most of the stuff from Krishna Palacio. He has great 8-bit sprites with many different biomes. From Elv Games, I mainly used Rogue Adventures for the temple boss and the equipment sprites.
Regarding the last point: do you mean that the companions should be able to die? Because they actually can. Either you didn’t notice it, or you had items with HP regeneration. I’ll be honest: it’s very possible that a lot of things here are still totally unbalanced. Seven days is unfortunately a very short time.
In any case, thank you so much for playing and commenting. :-)