This game is probably way too difficult. The guard cycles seem to have non-obvious or unintuitive solutions, combined with the poor visibility when going through long treks through the level, you can find yourself making your way through one gap with a guard, but then running into another on a time crunch and just dying, which is a bit of a frustrating experience. The central mechanic is very unique and creative for the theme, and I enjoy the idea, though for some of it, it felt like some of the seasons were obviously bad, or didn't have a good use-case with the torch mechanics, though that could be a thing that just comes across in this short experience. I feel like with some tuning on the things I mentioned this could be really great, it's just really frustrating right now.
Viewing post in Weathering the Ruins jam comments
Thanks for the criticism. I definitely struggled with balancing the seasons (figuring out appropriate gameplay related effects for each season was kinda hard) as well as making each season feel distinct. The game feels frustratingly hard for me too tbh, but that feels like it would be a lot easier to fix if I ever came back to this (just by adjusting guard stats or having a better map layout). Sorry you didn't enjoy it much but I really do appreciate the feedback :)