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xyloquack

29
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A member registered 37 days ago · View creator page →

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The game is interesting, and it looks very pretty. I have a few things that were a little weird going through the game. Like, the fact that I had to, unless there was something I missed, just spam q and go off to the side to find the first part of the game seemed a little weird and unintuitive. I had a blue and yellow thing I had to do but no green thing, so I reached the door and it just ended, so I might have broke something. The circle gate things don't feel like an interesting thing to interact with in the environment, and instead just feel time wasting since there is no puzzle or difficulty element associated with them. The bubble collecting was a little tedious because there didn't seem like an obvious or good strategy for knowing how to catch them. Overall it does feel like a good idea is beneath the surface, but the puzzle design could use some work to not feel quite as blind, and the art is really nice and impressive for what you could do and implement in the time, so the game was really nice to look at while figuring it all out.

The gameplay was alright, it was a little unclear where you could go as the tornado because there were invisible walls everywhere. I wish the artwork of all the assets felt more cohesive, so that they existed in the same world. I probably would have displayed health and the time you had left without getting more wind in a more interesting or diegetic, so that it wasn't a health bar sitting on top of the tornado, making it a bit more immersive.

This is a really good game, and a nice take on the theme! It's a little hard to tell for what the categories are looking for in the headlines, but I am sure I would get it with more time playing it, but I liked the goofy making of the headlines, and the extra papers giving you more words to work with, and saving words from the previous ones. Awesome submission!

Very enjoyable game that I sort of lost myself in a little bit. I didn't find it all that difficult, and the game crashed at some point so I had to stop lmao. Besides that though, I found myself really engaged, maybe just add a pause menu or something so that you aren't completely stuck in the run once you start.

A good game, as others noted I would probably make the cats a little bigger, and other than that maybe a better view of the map to be able to know where I can refill my thread, but that could just be a skill issue honestly. It could also be stronger on the theme, or at least more obviously connected to spinning.

This is really quite an incredible gem to come across. First of all, the gameplay mechanics got me thinking a lot about how amazing a gear based incremental game would be, and all the interesting concepts you can go down there with thinking about gear ratios, connecting different drive shafts that award different point values, things like that, so the concept is really interesting here even if not fully fleshed out. The story, then, is one I didn't expect to see here at all, the story surprised me with how touching it felt to me, and how it felt to me, and capturing that emotion in such a short time, with such a simple atmosphere, really surprised me. Amazing work.

I plan on expanding it, no timeline for when that might be, but I am glad you enjoyed it! It did feel like a really interesting puzzle mechanic that I feel could be made into a good amount of interesting levels if I had more time to flesh it out more before the deadline. Thank you for playing, and thank you for the feedback!

Thank you! I feel like there is a good amount of potential with what I made here too, and I will probably work on it a little bit more after the jam to try and flesh it out more. I'm glad you enjoyed it!

Thank you so much! I definitely agree that the game is shorter than I would have liked, but I feel like at the very least I got the foundation I wanted to done. I usually leave sound to last, except for the winding sound which felt important, but I definitely should just make up a library of running sounds or landing sounds I can reuse across projects or something to make that easier.

Very enjoyable little game with a lot of charm to it, I had a pretty nice experience start to finish with the simple but entertaining story. Plus, the gameplay was alright, not very deep, but that doesn't necessarily matter all that much in this type of game.

The UI elements are a little small for seeing them, especially if not fullscreened but even then it is a little small. Other than that, I really love this game, and it really had me invested. I might stop back after rating some other games just to play more of this. I think the art direction could maybe make itself stand out from balatro a little more however, just because it feels like this game should try to have its own visual identity.

This is a really pretty game, and the art style is really nice along with the audio of the game. The mechanics are not too clear to me, but from what I am getting, it seems like the game has a lot of potential in here, and the battle/surviving mechanics seem to be a really interesting idea that I would like to see expanded on!

I really like this game, and it's a good little roguelike game. The music is phenomenal in my opinion, and I think overall the game's art direction and sound design was really good. There were maybe some things around the edges that could need work, like being able to access audio in the pause menu while in a run, and if you start off hovering over a card when the spinning ends, you have to remove your mouse and put it back over to reveal what it is, but this is one of the best games I have played in the jam so far, this was really great.

The icons I don't fully get, and dragging from the slot machine wasn't something I thought would actually work, though it did. The difficulty was a little rough at the beginning, though that was probably a luck issue as is the nature of gambling, and the music is really great, I enjoyed it!

I like the game, it felt pretty nice, though it felt like the distance to grab things was a little short. I would say that this game idea would actually make a really funny basis for a pvp type game as well if you plan on working on it further. Either way I enjoyed it.

This is a really cool take on the theme, and it's a really satisfying concept of game to play, I could definitely see myself wasting a lot of time mindlessly doing something like this.

I'm not sure I entirely get the mechanics, so they might need a little explaining, or I just don't understand slot machines, but I could see a game like this going somewhere. Big things would just be trying to make the art feel more in the environment by changing the texture filtering settings or something to make the sprites less blurry, and then adding some sort of tutorial.

I like the idea! I think the main problem I have is the difficulty, but I am also not a bullet hell player. The only thing that didn't feel good, still as an inexperienced person in the genre, was maybe the rotation speed of switching sides, and the movement speed, feeling like sometimes you had the right idea of where to move but you just couldn't make it in time.

I think the idea is good, it could probably use another pass for making the art more cohesive, and some of the mechanics could be explained, but I think there is potential here.

I increased jump strength, acceleration, and gravity when falling to hopefully address this, I think it feels more in control and precise now, but thank you for playing either way and the feedback!

Thank you! I added an indicator in the newest version to address this since the lights in the eyes and the glow of the character can definitely be a little hard to gauge.

That's definitely fair, the levels were rushed out a little bit, but I added an indicator to hopefully help people connect the winding to the movement, hopefully that gets it across, and I might update the descriptions as well. Thank you for the feedback though and for playing!

Are you sure you aren't just running out of power? The stations around the map that light up your eyes and increase your glow refill the amount you can move.

This game is probably way too difficult. The guard cycles seem to have non-obvious or unintuitive solutions, combined with the poor visibility when going through long treks through the level, you can find yourself making your way through one gap with a guard, but then running into another on a time crunch and just dying, which is a bit of a frustrating experience. The central mechanic is very unique and creative for the theme, and I enjoy the idea, though for some of it, it felt like some of the seasons were obviously bad, or didn't have a good use-case with the torch mechanics, though that could be a thing that just comes across in this short experience. I feel like with some tuning on the things I mentioned this could be really great, it's just really frustrating right now.

Download seems to be broken? Message says: "Error: Couldn't load project data at path "[Where I saved the file]". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)." Hope you can get it working!

I like the concept for the game, and I found myself wanting to keep playing, just a few problems with visibility, like the background being very hard to look at for long periods of time due to the high contrast nature, and basically feeling like white noise in motion. The game is also quite difficult, and the player might move a little too fast because it was usually accidentally running into an enemy because of the difficulty to control the movement of my character rather than me getting cornered or something like that. The concept is really good, and I like the idea for the gameplay, just a few tweaks to make it so that I could see the rest of the game and what kinds of upgrades you made that I didn't see.

It's definitely got good ideas to expand on further, though the gameplay might be a little too easy, and it seems like there may have been things happening on the left that were not obvious, at least to me. I do kind of like the aesthetic you went for, and the main menu and splash art is nice, though the gameplay art and score display could use some more. Overall good submission, and if you plan on doing anything with this it would be nice to see where it goes.