I increased jump strength, acceleration, and gravity when falling to hopefully address this, I think it feels more in control and precise now, but thank you for playing either way and the feedback!
xyloquack
Creator of
Recent community posts
This game is probably way too difficult. The guard cycles seem to have non-obvious or unintuitive solutions, combined with the poor visibility when going through long treks through the level, you can find yourself making your way through one gap with a guard, but then running into another on a time crunch and just dying, which is a bit of a frustrating experience. The central mechanic is very unique and creative for the theme, and I enjoy the idea, though for some of it, it felt like some of the seasons were obviously bad, or didn't have a good use-case with the torch mechanics, though that could be a thing that just comes across in this short experience. I feel like with some tuning on the things I mentioned this could be really great, it's just really frustrating right now.
Download seems to be broken? Message says: "Error: Couldn't load project data at path "[Where I saved the file]". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)." Hope you can get it working!
I like the concept for the game, and I found myself wanting to keep playing, just a few problems with visibility, like the background being very hard to look at for long periods of time due to the high contrast nature, and basically feeling like white noise in motion. The game is also quite difficult, and the player might move a little too fast because it was usually accidentally running into an enemy because of the difficulty to control the movement of my character rather than me getting cornered or something like that. The concept is really good, and I like the idea for the gameplay, just a few tweaks to make it so that I could see the rest of the game and what kinds of upgrades you made that I didn't see.
It's definitely got good ideas to expand on further, though the gameplay might be a little too easy, and it seems like there may have been things happening on the left that were not obvious, at least to me. I do kind of like the aesthetic you went for, and the main menu and splash art is nice, though the gameplay art and score display could use some more. Overall good submission, and if you plan on doing anything with this it would be nice to see where it goes.
