The game is interesting, and it looks very pretty. I have a few things that were a little weird going through the game. Like, the fact that I had to, unless there was something I missed, just spam q and go off to the side to find the first part of the game seemed a little weird and unintuitive. I had a blue and yellow thing I had to do but no green thing, so I reached the door and it just ended, so I might have broke something. The circle gate things don't feel like an interesting thing to interact with in the environment, and instead just feel time wasting since there is no puzzle or difficulty element associated with them. The bubble collecting was a little tedious because there didn't seem like an obvious or good strategy for knowing how to catch them. Overall it does feel like a good idea is beneath the surface, but the puzzle design could use some work to not feel quite as blind, and the art is really nice and impressive for what you could do and implement in the time, so the game was really nice to look at while figuring it all out.