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mightygi11

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A member registered Feb 22, 2024 · View creator page →

Creator of

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I couldn't hear any audio but I'm gonna assume it was a bug on my end cause I'm playing this on linux with wine. Anyways cute game, it feels like there's some substance here. Needing to spin to aim at enemies faster is neat. Would have liked if there were more drawbacks to spinning around everywhere as opposed to having the meter limit the spinning you can do. Very serious indeed.

If spinning around like this was my job id quit

I'm a sucker for first person shooters so I'm biased but I had a LOT of fun. Played this for a bit with a couple of others including the dev. I like the idea of being able to curve your shots, and the whole sorta board game aesthetic (playing cards, chess piece players, dice) is cute. In practice, aiming is really difficult even when you're not trying to curve your shots. If I could tweak something I'd probably make the cards fly faster and be less affected by gravity? Also I might have put in a subtle card lock-on system that only activates when cards are curving, just to encourage the usage of the central mechanic. Also the player moves too slow by default. But I'm nitpicking and the upgrade system (not totally balanced but whatever) helps alleviate those issues. Really really fun.

The movement is definitely really slow and I feel like you could have leaned into the dizzying aspect of spinning around more. Like, the direction that left and right take you could get constantly rotated around while you float down the river. I also think it would benefit from having less snappy movement and more "ice physics" type floating around - would elevate the feeling of lack of control. That being said, I like the music and the visuals were nice. Very serious.

aw man I'm sorry to hear that. I was worried about that (which is why the performance toggle exists) but I developed this on my desktop pc and I didn't get around to testing it on any weaker devices.

Thanks for the criticism. I definitely struggled with balancing the seasons (figuring out appropriate gameplay related effects for each season was kinda hard) as well as making each season feel distinct. The game feels frustratingly hard for me too tbh, but that feels like it would be a lot easier to fix if I ever came back to this (just by adjusting guard stats or having a better map layout). Sorry you didn't enjoy it much but I really do appreciate the feedback :)

youre making me want to add a jumping animation and clean this up a little more just so i can make an actual obby with him lol