Hello, great job on finishing the jam ! So much work done with the character animation, TPS controller, Ai enemy, etc. Must have been a long week :D
I'm not a TPS pro so maybe not the best to give you feedback on this but I'll try my best to say what I think could be improved on wheel of boosts:
- The idea and gameloop are very readable and easy to understand, that's cool. Even without a description, I got it and was playing the game in less than a minute.
- Well, the first minute was suuuper laggy, I thought I would not be able to play, but it got better after that, and I could really use a sensitivity setting.
- Feedback all over the place. I kinda miss feedback on all the things I was doing, taking a hit, gaining xp, hitting an enemy, etc. Small things but just to make sure I understand what's happening on the screen.
- While it was very funny to see the AI faceplant in the wall, the pathfinding could be a bit fine-tuned :D. Also I don't know the best solution for the game but I spent what feels like too long, looking for enemies. Maybe have some king of indicator when enemies spawn, and sometimes a little help to find them.
- I really like the spin the wheel to get a random upgrade, It's a good take on the roguelike genre, and It could make some interesting builds. But it was kind of unfortunate that I had to hide while it spun for so long since I couldn't see my cursor and the enemy :D It could be more engaging to having it spin on the side while still being able to shoot everyone.
Anyway still a solid work in such a short time. Maybe a smaller scope could have come in handy but sometimes you just have to do your idea too. Great entry for the jam, good luck for the future !