Thanks for the detailed feedback. Yeah, the scope was really a thing and there is still a lot of stuff I would have loved to improve. Also a lot of stuff that you have mentioned like the AI behaviour and action feedback, especially with sfx and vfx.
Moving the wheel to the side is actually an interesting workaround. My original plan was to pause the game while the wheel is spinning, however I didn't find the time to implement that, because unlike in a pause screen, where you can simply pause the whole simulation, you have to find a way to keep the UI logic runniung while the rest of the game is paused. :D