Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes, some slight adjustments to the colours for NTSC. In PAL the tiles can handle a different colour per char, but in NTSC it’s one colour per tile.

Just like Turrican! With the advent of the Kung Fu Flash 2 putting REU DMA emulation plausible, might there be a way to create an NTSC version that preserves the PAL color depth, leveraging the DMA the way Sam's Journey does?

Speedcode directly executed from cartridge might also do it too

I could be wrong but I think Turrican didn’t scroll any colour in NTSC, it used one BG colour on all the chars.

I am already executing speed code on the ROM for a lot of the scrolling. There are more skilled coders out there who could get it working faster than me, but I am happy with this result.