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Monte Boyd

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A member registered Apr 03, 2020 · View creator page →

Creator of

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Thank you! At the moment I’m focussing on Infe2tation but I may come back to explore a physical release in the future.

Wow thanks so much! Can't wait to check out your video!

Thank you! Unfortunately I have no plans for a physical version at this time.

Thanks for the feedback! I’m not sure if I’ll have time to do an update soon but I’ll keep these in mind.

You are always able to shoot the web substance an enemy is on to free them. You don’t need to sacrifice your health to do so. Getting the timing of the jump and shoot to clear the last block they are stuck on can be difficult, but it is always possible.

Thanks for playing. I have played through the game multiple times and not encountered that bug so hopefully it is rare and if you play through that section again you won’t get it again.

Thank you!

Thanks! A disk version would be tricky for two main reasons:

  • A lot of code is run direct from ROM to save on RAM.
  • When the player collects a power up the sprite data variations are switched in from ROM.

Thank you! Happy Xmas to you too.

Grazie!

Danke!

Thank you! I really enjoy pushing the boundaries on what C64 games can look like while still keeping comfortably within it’s limitations.

Great!

It sounds like what happens if you try to play the PAL version on NTSC or vice versa. If you are on a NTSC machine, make sure you run infeztationNTSC.crt.

Also, are playing the PAL or NTSC version? If possible can you upload a screenshot?

Are you certain you killed all enemies? You may need to backtrack to find one that went off screen.

Thank you!

Thank you, great video!

Thanks for the feedback. You can skip dialogue by pressing down on the joystick.

I don’t know anything about DolphinDos, will have to look it up.

But you can skip dialogue by pressing down on the joystick. :)

Thank you!

Thank you!

Thank you!

Thank you!

Ah thanks that was a mistake. Although I am still working on an NTSC version.

Thanks Carleton!

Thanks!

Thank for the ideas. I did consider support for 2 button controllers but at this point the in-game code is at the limits of what I can squeeze into memory. If I was a better coder I could probably do it but it's looking unlikely ATM.

Excellent thanks!

Thanks!

Thank you, I hope you are right! :)

Yes all hires! Still working on the game. Watch this space for updates.

Thank you! The finish line is getting closer if I can keep the momentum going.

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Thanks. :) Been on a little dev break due to life stuff but hopefully looking at a 2024 release for infeZtation.

Thank you!

Slowly. ;)

TBC. But probably around the same as Knights and Slimes.

Thanks for the suggestions! I probably won't have the enemies come through the rotating sections, unless I can think of a clever way to optimise checking if they are open or closed.

The player jumping out of the top of the screen is a good idea. But would need ensure the collision detection with the background still happens within the bounds of the screen. I'll see if I can get that to work at a later stage.

Thanks for the comment!

Thanks, I'm enjoying the process, but also looking forward to having it finished! ;)

Thank you!