Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Monte Boyd

92
Posts
1
Topics
613
Followers
4
Following
A member registered Apr 03, 2020 · View creator page →

Creator of

Recent community posts

I've sent you a message on BlueSky.

Hey Paul,

I don't know if I'm doing things the best way but for the HUD, I have a 1st raster split which sets $D011 to %01110111. This is an illegal screen mode which turns the screen off. Unlike setting bit 4 of $D011 to 0, which blanks the whole screen, this method allows you to only turn it off at a raster split.

I then have another raster split further down which turns the screen back on and sets the X and Y hardware scrolls to 0.

My 'camera' is pretty primitive compared to others. Basically once it has started scrolling in X or Y it will complete the full 8 pixel shift even if the player has stopped moving. So it never stops in the middle of an incomplete hardware scroll if that makes sense.

For collisions with the map, I convert the entity screen coordinates to char space and then check against that. Converting the screen coordinates is basically subtracting the current hardware scroll value and the borders, then dividing by 8. This is something I'd like to do more efficiently because it requires word size calculations for any entity any time it is needs to be used for a collision. But at least it works!

Thanks man! The pressure more comes from my own brain. :D But I won’t be done until I’m done.

Thanks Henni!

Thanks Todd!

Thank you! I am focussing on the digital release first but will keep this in mind if I decide to pursue a physical release.

Thank you!

Thank you! Hope you enjoy infeZtation if you decide to grab it.

Thank you! Are you planning on getting a new C64 Ultimate?

Thank you!

Thanks so much! I’m really hoping to get it finished this year but time is slipping away from me.

Thank you! At the moment I’m focussing on Infe2tation but I may come back to explore a physical release in the future.

Wow thanks so much! Can't wait to check out your video!

Thank you! Unfortunately I have no plans for a physical version at this time.

Thanks for the feedback! I’m not sure if I’ll have time to do an update soon but I’ll keep these in mind.

You are always able to shoot the web substance an enemy is on to free them. You don’t need to sacrifice your health to do so. Getting the timing of the jump and shoot to clear the last block they are stuck on can be difficult, but it is always possible.

Thanks for playing. I have played through the game multiple times and not encountered that bug so hopefully it is rare and if you play through that section again you won’t get it again.

Thank you!

Thanks! A disk version would be tricky for two main reasons:

  • A lot of code is run direct from ROM to save on RAM.
  • When the player collects a power up the sprite data variations are switched in from ROM.

Thank you! Happy Xmas to you too.

Grazie!

Danke!

Thank you! I really enjoy pushing the boundaries on what C64 games can look like while still keeping comfortably within it’s limitations.

Great!

It sounds like what happens if you try to play the PAL version on NTSC or vice versa. If you are on a NTSC machine, make sure you run infeztationNTSC.crt.

Also, are playing the PAL or NTSC version? If possible can you upload a screenshot?

Are you certain you killed all enemies? You may need to backtrack to find one that went off screen.

Thank you!

Thank you, great video!

Thanks for the feedback. You can skip dialogue by pressing down on the joystick.

I don’t know anything about DolphinDos, will have to look it up.

But you can skip dialogue by pressing down on the joystick. :)

Thank you!

Thank you!

Thank you!

Thank you!

Ah thanks that was a mistake. Although I am still working on an NTSC version.

Thanks Carleton!

Thanks!

Thank for the ideas. I did consider support for 2 button controllers but at this point the in-game code is at the limits of what I can squeeze into memory. If I was a better coder I could probably do it but it's looking unlikely ATM.

Excellent thanks!