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Monte Boyd

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A member registered Apr 03, 2020 · View creator page →

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I think this might be a NTSC-PAL mix up like you mentioned for infeZtation. Make sure you run the correct crt file for your set up and it should work. Let me know if you continue to have problems.

Hi there, it should work on a C64 Ultimate. What you describe sounds like a mismatch between running the PAL version on NTSC or vice-versa. Make sure you run infeZtation.crt if you are playing on PAL, or infeZtationNTSC.crt if you are playing on NTSC. Let me know if this doesn’t help.

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Thanks for the report! There must be a single frame where you can still collect a power up once you have started the death sequence. So the end of level was triggered but as you had one health restored it thinks you have completed the level. Should be an easy fix although quite rare to trigger it as well.

Thanks for your feedback! I would have liked to increase the speed, but the scrolling code I wrote can only move at 1px per frame so it is limited by that.

Thank you for the excellent review! I did try to make it easier than infeZtation but still wanted it to be a challenge.

Thank you!

Thanks for the video!

Yeah it’s not compatible with Dolphin DOS.

Thank you!

Thanks so much! Great video. :)

Thanks for sharing. Very unusual bug. Is it happening frequently? I’ll try to replicate it.

Yes, the other areas reveal when you complete all the levels of the one before.

One of my testers has figured this out. It is not compatible with DOLPHIN DOS on the MiSTer. To get it working, use "Standard C64" on the System ROM settings.

This glitch is pretty rare in my testing. Difficult to get perfect.

I could be wrong but I think Turrican didn’t scroll any colour in NTSC, it used one BG colour on all the chars.

I am already executing speed code on the ROM for a lot of the scrolling. There are more skilled coders out there who could get it working faster than me, but I am happy with this result.

That’s strange. What’s your set up?

You can post it here.

Thank you!

Thank you!

No plans yet but we’ll see what happens.

❤️

Thank you! I’m going to focus on supporting the digital release for now and take a bit of a break.

Yes, some slight adjustments to the colours for NTSC. In PAL the tiles can handle a different colour per char, but in NTSC it’s one colour per tile.

Thanks! Can’t wait to read it.

Thank you!

Soon! :D
Should be out in the next couple of hours.

Yep! Digital release means getting to play sooner.

Thanks for the appreciation. I originally hoped to have it done in 6 months, it ended up being more like 18! 😅 I have some ideas for my next game that could use the same scrolling platformer engine so that might mean the next one isn’t quite so far off.

Thank you again! 🙂 No definite plans for a physical release as yet but I’m keeping options open. For now I’m focussing on the digital release.

Thank you! No definite plans for a physical version yet but we’ll see what happens.

Thank you! Hope it lives up to the hype. :D

Thank you! Can’t wait to hear about it running on some Ultimates.

Bonjour!

Probably not, sorry.

Ah that is frustrating! I’ll look into a fix for that.

I've added the bin files to the download now.

Yes no problem I can add the bin files to the download.

Let me know if this one works out for you! Icon

Here is a link to an A2 size of it. Let me know if it's ok.

Thanks for playing!

Unfortunately there isn’t built in 2 button support.

What kind of icon image are you wanting?

Thanks so much!

I can provide a vector version of the manual cover image if that helps. Or a hires bitmap of it. What format/size do you need?

I've sent you a message on BlueSky.