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Monte Boyd

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A member registered Apr 03, 2020 · View creator page →

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Thank you!

Thanks so much! Great video. :)

Thanks for sharing. Very unusual bug. Is it happening frequently? I’ll try to replicate it.

Yes, the other areas reveal when you complete all the levels of the one before.

One of my testers has figured this out. It is not compatible with DOLPHIN DOS on the MiSTer. To get it working, use "Standard C64" on the System ROM settings.

This glitch is pretty rare in my testing. Difficult to get perfect.

I could be wrong but I think Turrican didn’t scroll any colour in NTSC, it used one BG colour on all the chars.

I am already executing speed code on the ROM for a lot of the scrolling. There are more skilled coders out there who could get it working faster than me, but I am happy with this result.

That’s strange. What’s your set up?

You can post it here.

Thank you!

Thank you!

No plans yet but we’ll see what happens.

❤️

Thank you! I’m going to focus on supporting the digital release for now and take a bit of a break.

Yes, some slight adjustments to the colours for NTSC. In PAL the tiles can handle a different colour per char, but in NTSC it’s one colour per tile.

Thanks! Can’t wait to read it.

Thank you!

Soon! :D
Should be out in the next couple of hours.

Yep! Digital release means getting to play sooner.

Thanks for the appreciation. I originally hoped to have it done in 6 months, it ended up being more like 18! 😅 I have some ideas for my next game that could use the same scrolling platformer engine so that might mean the next one isn’t quite so far off.

Thank you again! 🙂 No definite plans for a physical release as yet but I’m keeping options open. For now I’m focussing on the digital release.

Thank you! No definite plans for a physical version yet but we’ll see what happens.

Thank you! Hope it lives up to the hype. :D

Thank you! Can’t wait to hear about it running on some Ultimates.

Bonjour!

Probably not, sorry.

Ah that is frustrating! I’ll look into a fix for that.

I've added the bin files to the download now.

Yes no problem I can add the bin files to the download.

Let me know if this one works out for you! Icon

Here is a link to an A2 size of it. Let me know if it's ok.

Thanks for playing!

Unfortunately there isn’t built in 2 button support.

What kind of icon image are you wanting?

Thanks so much!

I can provide a vector version of the manual cover image if that helps. Or a hires bitmap of it. What format/size do you need?

I've sent you a message on BlueSky.

Hey Paul,

I don't know if I'm doing things the best way but for the HUD, I have a 1st raster split which sets $D011 to %01110111. This is an illegal screen mode which turns the screen off. Unlike setting bit 4 of $D011 to 0, which blanks the whole screen, this method allows you to only turn it off at a raster split.

I then have another raster split further down which turns the screen back on and sets the X and Y hardware scrolls to 0.

My 'camera' is pretty primitive compared to others. Basically once it has started scrolling in X or Y it will complete the full 8 pixel shift even if the player has stopped moving. So it never stops in the middle of an incomplete hardware scroll if that makes sense.

For collisions with the map, I convert the entity screen coordinates to char space and then check against that. Converting the screen coordinates is basically subtracting the current hardware scroll value and the borders, then dividing by 8. This is something I'd like to do more efficiently because it requires word size calculations for any entity any time it is needs to be used for a collision. But at least it works!

Thanks man! The pressure more comes from my own brain. :D But I won’t be done until I’m done.

Thanks Henni!

Thanks Todd!

Thank you! I am focussing on the digital release first but will keep this in mind if I decide to pursue a physical release.

Thank you!

Thank you! Hope you enjoy infeZtation if you decide to grab it.

Thank you! Are you planning on getting a new C64 Ultimate?