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PacBilly

23
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A member registered Dec 28, 2016 · View creator page →

Creator of

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Hey, I've made an EasyFlash CRT image using Milasoft's Disk2EasyFlash, seems to work without issue. If you tell me where to send it, I'm happy to email it to you. Or you can email me. It's just my username at gmail.

Linked my real hardware mouse testing video in our conversation thread.

Video of real hardware: 

You said you wanted to see how mouse control worked on real hardware (spoiler alert: great!) so I made a little video. It's taking forever to export, but I'll upload it unlisted to my YT channel as soon as it does.

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Wow, can't wait to try it! Also I just tried to load the D64 from my Kung Fu Flash, but it crashes after the opening options screen. No surprise, it's rare that a D64 will work without issue. Would you know how to provide an EasyFlash CRT or some other format that would work?

This is amazing work! Played the first four levels on Vice, and I'm about to give it a go on real hardware using my KungFuFlash.

One question—was it a stylistic choice to only use the noise channel, or was it motivated by economy? I only ask because the iconic Wolfenstein item pickup noise is just a short series of bass notes that could be easily replicated by the SID, and it could go a long way to evoke the original. Maybe in a future point release?

Having read the other comments, I would also echo the request for a mouselook option, but only having 50 non-contiguous bytes, sheesh! Doesn't leave much breathin' room. And that may also answer my question as to why you didn't include the item pickup noise.

But holy cow, it's a really impressive piece of work you've turned in here. 

Just like Turrican! With the advent of the Kung Fu Flash 2 putting REU DMA emulation plausible, might there be a way to create an NTSC version that preserves the PAL color depth, leveraging the DMA the way Sam's Journey does?

I came here immediately after watching the Bastich B video. Cool that you made different versions for PAL and NTSC. Are there any underlying differences beyond timing?

Are any of your strategy titles playable with the 1351 mouse by chance? 

Hey, sorry for posting here, but I noticed in your recent Tony La Russa CRT that all the batters are standing backward at the plate. Could this be some form of copy protection from the source disk? Pretty crazy stuff.

If we could get a single .D81 file for this, NTSC users could play it with a Kung Fu Flash 2, which emulates the REU for under $50.

I just completed Musketeer and I have to tell you—this game is a bite-sized masterpiece! Bravo sirs! Everything about it was sheer perfection. I just hope you guys see fit to bring us a sequel at some point.

Just played the demo and loved it. One thing I would suggest. I did a fire button long press and navigated to use a heal but overshot and wound up accidentally quitting the game. Now I know I'm an idiot for doing this, but there may be others like me. You might consider adding an "are you sure?" failsafe for my fellow klutzes. Great game though! Can't wait for the full release.

This game is perfect in every way, except the sound, which I find very shrill. Is there any way we could create a version that uses sound effects closer to those of LC-Games' Random Pac? I really don't mean to be critical, but the shrill sound effects make what is an otherwise perfect game hard to listen to.

Ha, thanks, and I enjoyed your walk down memory lane! But what's the music you play at the end? I checked, and it isn't the show's closing credits music. Haim Saban actually did the music for that show, and now he's the 232nd richest human on the planet.

Looks great! Do you plan to add 1351 support for future versions?

Oh, hey, I just downloaded the manual and saw that I needed to stand to the right of it. I hurried back to my post to try and delete it so as not to trouble you, but I was too late! Great game though! I'm having a blast and I'm loving the attention to detail here. How many hours would you say went into it?

Hello, Sarah, excellent game! Possible bug and/or me just being stupid (probably the latter). I've just come to the glade to mix the potion to help the blacksmith, but I can't figure out how. It won't let me do anything with the old pot, whether I'm standing adjacent to the tree stump or not. If I click on the spell, it just gives an error sound. If I select it in the Grimoire, I can see the spell, but it won't let me do anything with it. It seems I should be using the pot first, but it doesn't seem to let me. Sorry if this is a repeated question, but I didn't want to read too many other questions for fear of spoilers.


Thanks!

Hey, long time, no see!

Oh my, oh my, oh my!!