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I came here immediately after watching the Bastich B video. Cool that you made different versions for PAL and NTSC. Are there any underlying differences beyond timing?

Yes, some slight adjustments to the colours for NTSC. In PAL the tiles can handle a different colour per char, but in NTSC it’s one colour per tile.

Just like Turrican! With the advent of the Kung Fu Flash 2 putting REU DMA emulation plausible, might there be a way to create an NTSC version that preserves the PAL color depth, leveraging the DMA the way Sam's Journey does?

Speedcode directly executed from cartridge might also do it too

I could be wrong but I think Turrican didn’t scroll any colour in NTSC, it used one BG colour on all the chars.

I am already executing speed code on the ROM for a lot of the scrolling. There are more skilled coders out there who could get it working faster than me, but I am happy with this result.