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Hey Zacmac!

I managed to escape!  Nice subversion of the trope of fighting a big scary monster.

One thing I think your game got right was you put the rooms in the correct order, your first spin you see the door, then you get a clue about the key/monster - the whole game flows really well.  Like a very small-scale Zelda temple.

No major bugs or issues to report.  The only small nitpick is it took me a minute to figure out I had to go back to spin more, but I think that was more a skill issue on my part than the game.  

Good job getting a game finished for the jam!

Thank you for the feedback!! I went back and forth on how I wanted to structure the rooms  a lot. It's great to hear that you enjoyed the game flow.