Hey Zacmac!
I managed to escape! Nice subversion of the trope of fighting a big scary monster.
One thing I think your game got right was you put the rooms in the correct order, your first spin you see the door, then you get a clue about the key/monster - the whole game flows really well. Like a very small-scale Zelda temple.
No major bugs or issues to report. The only small nitpick is it took me a minute to figure out I had to go back to spin more, but I think that was more a skill issue on my part than the game.
Good job getting a game finished for the jam!