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zacmac11

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A member registered Dec 26, 2025 · View creator page →

Creator of

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This was a lot of fun to play. At the beginning I struggled to understand how the souls and health system worked, but after I figured it out it was a lot of fun. Congrats on your first game jam!!

I love the music it gives me crash bandicoot vibes

Super creative idea, and I absolutely love the color choice for the art. All the mini games I played were fun as well and there was a good mix of difficulties

Cute little game would've liked to have seen what else you were able to add with more time. Congrats on completing your first game jam!!

This is a fun afk game, didn't run into any bugs during my game play. The different skins for fidget spinners were a great touch and something I would love to see  more of. My favorite part was the achievement system (that was well done and  something that I want to include in my own games.)   My main critique is I would make the first upgrades a little bit easier to obtain so the player doesn't get bored early on

I didn't run into any bugs that I noticed. I might have missed it, but a guide on what the power ups do would be helpful. Love the art, lore, game play and music!!

This is the feedback I am looking for, thank you in advance https://zacmac11.itch.io/spinning-shenanigans

This is a lot of fun, and I love that the wheel can give you good and bad power ups (drunk mode was impossible). The art style and music pair together really well.

The art style was great and really fit the theme of the game. It took me a few deaths to figure out the optimal way to avoid and attack the enemies. I didn't find any major bugs the one small one I ran into was sometimes the enemies would get stuck on a ledge and run towards you, and not be moving. Also I believe I beat the final boss, but I'm not for sure. It would be great if there was a message for when you finish the game. Overall I really enjoyed it and would love to play more!!

Thank you for the feedback!! I went back and forth on how I wanted to structure the rooms  a lot. It's great to hear that you enjoyed the game flow.

Thank you , he's a big teddy bear once you get to know him lol

Thank you. When you say missing some direction, do you mean it was hard to figure out where to go and what to do?

Thank you for the feedback, anything you struggled with overall?

This was a great experience, the one issue I was running into is sometimes when I would spin an object I was right next to or on top of, the player would sometimes get stuck on/in the object and I would have to reset the level

I have just added my submission, if anyone wants to play test it for me it would be much appreciated

Here is the link: https://zacmac11.itch.io/spinning-shenanigans

The art and sounds were really well done, and as someone who loves a good story in their games I love all the lore. At first I thought the difficulty felt fair, even though there were a lot of projectiles it seemed manageable, then in the second stage I was very overwhelmed, and used many continues to complete the game (thank you for adding that). I think if the projectiles were a little bigger the difficulty would be a bit easier and  parry system would feel better. The hit boxes also felt a bit off, which helped me survive, but sometimes it was hard to tell if I took damage or not. Overall it was a very enjoyable experience, and I would love to see more levels and more lore

Hello, the concept is really cool combining the 2d and 3d aspects of platforming. I wasn't able to figure out how to proceed in the dojo level so I went to try one of the other levels and it made a lot more sense. Not sure if I don't know all of the controls (was using left, right, and jump) or if I just couldn't figure out how to manipulate the spin correctly. Either way loved  the art style, music and overall concept. 
Here is my game if you have the time: https://zacmac11.itch.io/spinning-shenanigans