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(+1)

This was an amazing concept and was beautifully executed. The one small bug I was running into was my character would get caught on the outside of the clock circle, and I would just have to spam jump and move to get back in.

(+1)

Yeah the character controller is not really optimal for a circle collider. Just realized it would have been better to use a polygon collider with straight lines. Oh well, now i know :)