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I like the concept, it's fun and I think there's potential. In terms of feedback I have two major points. One, I think the UI elements should sit over the "first person elements" i.e visible boobs and lips. A few times I couldn't read the text options because my oversized lips or tits were blocking all the text.

The other is a major point of feedback, which is that I couldn't solve this dungeon at all without hints. I tried a few different paths and kept failing so ultimately I read all the hints, and in my opinion, the overall solution really isn't obvious. Needing to be a bimbo to tame the dragon is kind of an odd choice, and it didn't occur to me to give myself bimbo proportions to avoid the original spell.

However, I think there is one very easy change to fix this: don't obscure the second option text. On every scene, show both options, but just don't allow the ineligible one to be selected. If it was like that then the first time I ran into the bimbo I would have been clued in that I could pass her if I looked like her, and when I meet the dragon, the "dumb" dialogue choice would imply a clear link to the bimbo path. I believe I could have solved the dungeon with no hints at all with this change in place, and I think that'd be a big strength for a puzzle game.

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I'm pretty sure the obstructed perspective from transformations or environmental factors was actually an intended feature, given that it was supposed to make it more challenging in OPP. With that in mind, I don't think that will change. Yeah, it's inconvenient, but it was supposed to be.

I feel the need to defend the choices made for the difficulty of this puzzle: while I understand why you might feel that way about how you must tame the dragon, it would make more sense if you had played OPP first, since it sorta gives you the context for why the dragon becomes infatuated with you. This is a spin-off, so I'm not sure it was ever meant to be implied as standalone. Or at least standalone enough to figure it out without context clues from OPP. As for discovering a method to simultaneously distract the gawkers and tame the dragon by using the bimbonomicon instead of opening the treasure chest,  that is just trial and error. You have to pay attention to the actual effects that you receive from the bimbofication (e.g., the breast expansion), not just the visuals of it.

If the unexplored options were not veiled, it sorta defeats the concept of it being a puzzle, no? It holds your hand, leading you to where you have to go/what you must do, taking away from thoroughly exploring its mechanics.

As for wanting to know that you could avoid the bimbo, again, OPP gives you the context for that if you aren't patient enough to figure it out through experimentation.

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To be fair, I feel most games SHOULD be built to be standalone if they’re good, without having to do “homework” by playing other games. I think that’s just good game design.

Challenge on my end is balancing the puzzle difficulty, understanding that 1) not everyone is going to think like me and 2) some people have an early insight into how my puzzles work because they have played OPP, but others haven’t. (And the hint system should give some wiggle room, as no one will be softlocked if things aren’t clicking for someone. But I need to make sure no puzzle is so hard that NO ONE gets it without checking the hints)

Currently, I agree with you. I think the level 1 puzzles are a fair difficulty level given the number of people who have mentioned the difficulty, but that is subject to change if more people report otherwise.

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Thank you for the feedback! It helps.

Agreed. I will be making the options shift to above the boobs (specifically when hovering the mouse over them. Best of both worlds!)

The puzzle thing is a classic challenge: “how easy vs hard do I make the puzzle?” And trick is, there’s no pleasing everyone, whatever gets picked. NOT TO MENTION how difficult it is for the puzzle’s creator to gauge how tricky it really is, given they’ve always known the answer XD

I appreciate the feedback, since it helps me gauge that.

That said, I might remix the puzzle itself, but I feel the need to keep the ????. Without the ????, I think things become too obvious, and that can’t be taken back. My solution is the hint system: an out for people who either don’t happen to think like the creator, or just want to get to the answers.