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DirtyWolf11

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A member registered Dec 13, 2023

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This is probably one of my favorite NSFW games of all time. It's certainly a flawed masterpiece, and as the author states, some elements clearly planned from the beginning didn't survive till the end. The story also has a couple of notable issues, such as one sequence meant to somewhat bring conclusion to a bunch of character stories completely skipping one of the major characters of the game.

But with all that said, it perfectly understands and demonstrates what I love about the transformation fetish: people wanting bodies that make them truer to their original selves, planning it out, desiring it, executing on it, and then enjoying it to the fullest. This game does an amazing job of making the characters feel fairly real, and feel like women with their own wants and desires finally being given the means to make them a reality in the sexiest way possible.

I also love the slow escalation in how extreme the transformations are (assuming you follow the characters wishes instead of overriding them), keeping proportions very reasonable for the first loop and then having everything get bigger and weirder as it goes on. The slow onboarding not only makes things sexier, it makes this game a weirdly perfect way to show someone what this fetish is all about, if I ever needed to.

It's really really great, incredibly sexy, and an awesome follow-up from Magitech Workshop. The more linear story works in really great contrast to the much more open design of Workshop, and I love both titles for their own reasons. FluxArtisan, thanks again for another amazing game. I'll re-iterate that I think you should post these two to TFGames.site, it's a great community over there and they will like these a lot.

I understand your reasoning but I really hope you'll reconsider this decision. I don't use Steam for NSFW games for various reasons, so it being the only way to access the complete game version means I simply can't access it. I paid for this game on Itch and I will gladly pay another $5 for a final version, but I won't buy it on Steam.

You have other alternate options here. Make a separate Itch page just for the paid version (like how One Potion Please does it) or maybe make a Patreon with the game on there accessible to a $5 tier. Hell, even make a Ko-Fi and just email a MEGA link to everyone who donates $5.

I'm sure these are all various flavors of pain-in-the-ass, but I'm looking at the comments and seeing a lot of people who want to support you and can't do it through Steam. I hope you can find a solution.

Wrapping "Scramble" is needed to unlock the plot step that makes the Hidden Path appear. You'll have to wait for a patch that fixes it, or use Twine to mod it yourself. Fixing it yourself is not easy unless you're familiar with the Twine editor, otherwise I'd provide steps.

Thanks for the tip. I can confirm that editing the Twine to add the buttons seems to let the full game be playable.

I like the concept, it's fun and I think there's potential. In terms of feedback I have two major points. One, I think the UI elements should sit over the "first person elements" i.e visible boobs and lips. A few times I couldn't read the text options because my oversized lips or tits were blocking all the text.

The other is a major point of feedback, which is that I couldn't solve this dungeon at all without hints. I tried a few different paths and kept failing so ultimately I read all the hints, and in my opinion, the overall solution really isn't obvious. Needing to be a bimbo to tame the dragon is kind of an odd choice, and it didn't occur to me to give myself bimbo proportions to avoid the original spell.

However, I think there is one very easy change to fix this: don't obscure the second option text. On every scene, show both options, but just don't allow the ineligible one to be selected. If it was like that then the first time I ran into the bimbo I would have been clued in that I could pass her if I looked like her, and when I meet the dragon, the "dumb" dialogue choice would imply a clear link to the bimbo path. I believe I could have solved the dungeon with no hints at all with this change in place, and I think that'd be a big strength for a puzzle game.

This is incredibly impressive. Yes it uses AI for the art and possibly some of the writing and coding, but AI can't just whip up a game with this many interconnecting systems out of thin air. Even if all the creator did was prompting and AI handled the end product, that's still a tremendous amount of specific prompting needed to get this many variations of content that are implemented consistently. If nothing else it's the most impressive AI project I've ever seen, and if the coding and writing was done by human hands then that is truly amazing.

FluxArtisan, thanks for putting out a project like this, I hope you continue to make more and maybe sometime create a Patreon or similar so people can support your efforts. I also suggest you post this title to TFGames.site, the folks over there will like it a lot.

That sounds really exciting. I'm glad you're addressing it. Love the game!!

I like this a lot but I do wonder how many people not reading these patch notes will actually know to trigger the AE path. The BE minigame is pretty easy at the start so it's unlikely they'll naturally fail it enough times to trigger the dialogue at the second failure hinting something might happen on a third fail. I think it's a creative and fun plot framing device to trigger the AE this way but I don't think people will figure it out without a guide.

We are truly blessed on this day.

I really like this game. The mechanics are well-made, the UI is great, and I like the music and character designs. I'll be eagerly watching future versions.


That said, I did notice one pretty glaring issue with the current design, and that is that of all the available "tasks", only scanning and refining actually have "idle" mechanics. Navigation, mining, and research are all only needed now and then and are easy for me to do as the player character. Pretty early on into the loop I settled into having one crew member scanning constantly, one refining constantly, and then I'd navigate to asteroids, mine them real fast, and repeat that, just making elixirs when I had the materials. It made the 3rd girl I could recruit kind of useless. I sent her on expeditions instead which is fine, but then she didn't really earn enough XP to upgrade her and see her with larger breasts, which is kind of the point.

I see in the patch notes that you're adding a four recruitable girl, and I'm not sure I understand what we'd be doing with her except for sending her on expeditions. I think this part of the game needs a major re-work. Maybe you make it that once we reach an asteroid, we drop a remote mining probe that works while we're away and takes a long time, so that we have to keep someone assigned to mining always? Maybe we actually need to research the elixirs before we can craft them? or maybe we start with one crew member and the player can't take any actions? Not sure but something needs to change or else we'll never need more than two crew aside from expeditions, which, again, doesn't let us engage with the level up system.

Everything sounds great! Very exciting!

I love it when the post clearly provides a link to where questions are supposed to be submitted, and then a bunch of people just put their questions in the comments anyway...

Truly amazing how much content is in this game. I can't wait to see what you make next!

Some of the AI art in this game is truly awful. I don't say that because it's AI, I say that because it looks like from the very early days of image generation. Completely messed up faces, totally inconsistent details from scene to scene, blurry messes on a lot of the backgrounds. For a VN with not much else going for it, and locked behind a paywall at that, this is really not acceptable.


I advise anyone reading this to avoid spending any kind of money on this game.

The new version is great. I would like a bit more variety in the combat because right now it's fairly simple, but the story and characters are really fun!

I bought the Expanded version to show support, because you're one of my favorite devs, but I will say that I think it is a bit early in the game's cycle to be pay-gating features. The initial release felt very concept/Alpha, and these QoL changes are welcome, but not a substantial overhaul. Of the two features pay-gated, the Sandbox mode is definitely an understandable one, but the body proportions feel a bit rough to gate, especially given that almost all of your other games go to those sizes or larger for free.

I know things are really tough right now for adult game devs, which is again why I paid up anyway, but I personally think this title needed at least one more revision with some gameplay variety before splitting into paid vs. unpaid tiers.

Awesome! I’m very hyped!

Make sure you've done all the side quests. You need to do a quest involving the slimes and the Alchemist's guild to unlock permanent growth.

Congratulations on the big release, and happy New Year!

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Awesome, I’ll check them out. And no worries, hopefully it helps get people to try the game!

Awesome stuff! Who is the artist?

I haven't played since V2.4, figured I'd fire it up again to try V.5. What an absolutely amazing difference, the game feels familiar yet has come so far, and every change is for the better!


I love both new characters and all of the new art, and the puzzles remain fresh and interesting. I just tossed you a few bucks on Ko-Fi, I know artist commissions aren't cheap. I can't wait to see how this project continues to evolve! As it stands it's already amongst the very best BE games ever made.

The amount of grinding needed for this new update is truly ridiculous. The game always had a grindy start but, across my now seven play-through of the beginning, I've found a sequence that gets me growth potions within 30 minutes or so. Not an insignificant amount of time to see growth in a growth game but not the worst so whatever.

But permanent growth requires each potion, of each type, to be taken 10 times each, PER LEVEL! So across four potions (if futa is enabled), I need to make and personally consume ONE HUNDRED AND TWENTY total potions to max out my stats. That will take actual hours of clicking through the same sequence of repetitive prompts and clunky navigation over and over again. I'm absolutely not doing that.

Maybe the issue will be mostly alleviated if we ever get "major" growth potions added to the game, that will presumably raise growth levels much faster, but right now this system is completely bonkers. There are so many ways this can be addressed, but right now it's just shipped in this awful state.

I was planning to donate more money to this project in recognition of the progress it has made since V0.1, but this version is a mess and I'll be holding off until we get something actually playable.

Either the grind needs to be addressed or the UI needs a major overhaul to make potion crafting not require so many separate interactions between travel, ingredient buying and selling, recipe checking, crafting itself, and taking the potions.

This game does a great job at being sexy, but right now, it's really bad at being a game.

You probably need to start a fresh save file. Loading old ones rarely works well.

Certainly sounds like a lot of work, but I love the dedication to doing it the proper way and not using shortcuts. Looking forward to more news!

I think it's great, draw art the way that makes you happy. Everyone is going to have different tastes.

It’s been a while since I played the game end-to-end but I feel like there was already a lot of content, it just was missing some bug fixes.

Personally, I think you should spent a bit of time patching the game and fixing bugs without changing the content much, then focus on a remake or new title, per options 2 or 3.

I like the idea of the game kind of being “locked” as it exists now so you always remember what your first project looked like, and focus on a fresh start for the future.

F95 Zone is mostly a piracy website but devs do actually self-post games on there sometimes and I know it gets some traffic. That could be an option…

Gotcha, that makes sense. I didn't actually skip, but I do have save files from older versions where I completed the full story so maybe that's what's confusing it.

Question, this new V4 version seems to be missing the options from V3 for the Gobbo vs Shortstack potion and the Weight Gain vs Blueberry potion. Is that deliberate?

I love that the Take Advantage route gives us a choice of MC gender. I wasn't expecting that from this game but love having the choice, especially given the subject matter in that route. I haven't seen this shouted out much but thanks a ton for doing it!

Question about the Orchid, is it possible to have a path where we don't corrupt it? even if that path is pretty much just leaving the contest as-is with repeatable visits. I ask because currently it is possible to play the game making only "good" decisions the whole way through EXCEPT for the Orchid, where to advance content we must make an "evil" choice. True that one can just ignore the prompt to manipulate it, but I like having a clear quest log 😁

I love part 2 so far! The extra animations are pretty great. Vehicle physics are a tad clunky but I think having the motion is still much better than static shots!

Solid demo and excellently written as always. Thanks for sharing this!

😁

Fun concept, worth a play for sure but definitely not a lot of replay value right now. I'd love to see more variety of looks, ways to influence the changes, or just generally more ways to control final look.

There's definitely potential in the concept for stuff like that. For example, bumping into a guy could reverse the transformation, bumping into more feminine women gives a more substantial feminization effect, and bumping into more average women gives a neutral or slow TF. Another idea is to have the dialogue choice in the intro have an effect on what kind of woman we become, or at what speed (more rude responses lead to faster/more drastic feminization, etc.)

I think this concept has the potential to be fleshed out into a full-fledged title, but in the current state it's just a fun concept demo.

Fair enough. Thanks for the reply!

Well, fair enough.

I'm not the game creator but it seems to me like the problem is that you're trying run modern 3D porn games on a 10 year old phone. If you can't afford anything newer then that's understandable but even a 5-year old cheap laptop will do a better job of running this, if you have access to one.

Sorry, quick note because this was bugging me and it's going to be weeks before I finish my 100% run. At The Sweet Spot, I picked hourglass for Leah, breasts for Tracy, and height for Natasha. For Tracy and Natasha, both were aware of the sudden change, reacted to it, and then acknowledged that they suddenly changed multiple times in dialogue. For Leah, she doesn't react to the change and and then in dialogue seems to imply that she's been working on the weight loss over time and this was just a natural result.

Unless there's some plot stuff that hasn't been revealed yet, this seems like an odd discrepancy... 

I understand that there are issues with payment processors at the moment, but are there any plans to make newer versions of this game and your other games available to download for a one-time fee? I have no problems paying for premium content like this, but I don't use subscription-model services like Patreon and SubscribeStar for personal reasons.