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(+8)

The amount of grinding needed for this new update is truly ridiculous. The game always had a grindy start but, across my now seven play-through of the beginning, I've found a sequence that gets me growth potions within 30 minutes or so. Not an insignificant amount of time to see growth in a growth game but not the worst so whatever.

But permanent growth requires each potion, of each type, to be taken 10 times each, PER LEVEL! So across four potions (if futa is enabled), I need to make and personally consume ONE HUNDRED AND TWENTY total potions to max out my stats. That will take actual hours of clicking through the same sequence of repetitive prompts and clunky navigation over and over again. I'm absolutely not doing that.

Maybe the issue will be mostly alleviated if we ever get "major" growth potions added to the game, that will presumably raise growth levels much faster, but right now this system is completely bonkers. There are so many ways this can be addressed, but right now it's just shipped in this awful state.

I was planning to donate more money to this project in recognition of the progress it has made since V0.1, but this version is a mess and I'll be holding off until we get something actually playable.

Either the grind needs to be addressed or the UI needs a major overhaul to make potion crafting not require so many separate interactions between travel, ingredient buying and selling, recipe checking, crafting itself, and taking the potions.

This game does a great job at being sexy, but right now, it's really bad at being a game.

Hey! New player here. I haven't played much so I can't even say much.. BUT! It could just be as grindy if they decide to actually make the gameplay more unique (specifically in the later stages of the game).