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(4 edits) (+2)

I'm pretty sure the obstructed perspective from transformations or environmental factors was actually an intended feature, given that it was supposed to make it more challenging in OPP. With that in mind, I don't think that will change. Yeah, it's inconvenient, but it was supposed to be.

I feel the need to defend the choices made for the difficulty of this puzzle: while I understand why you might feel that way about how you must tame the dragon, it would make more sense if you had played OPP first, since it sorta gives you the context for why the dragon becomes infatuated with you. This is a spin-off, so I'm not sure it was ever meant to be implied as standalone. Or at least standalone enough to figure it out without context clues from OPP. As for discovering a method to simultaneously distract the gawkers and tame the dragon by using the bimbonomicon instead of opening the treasure chest,  that is just trial and error. You have to pay attention to the actual effects that you receive from the bimbofication (e.g., the breast expansion), not just the visuals of it.

If the unexplored options were not veiled, it sorta defeats the concept of it being a puzzle, no? It holds your hand, leading you to where you have to go/what you must do, taking away from thoroughly exploring its mechanics.

As for wanting to know that you could avoid the bimbo, again, OPP gives you the context for that if you aren't patient enough to figure it out through experimentation.

(+1)

To be fair, I feel most games SHOULD be built to be standalone if they’re good, without having to do “homework” by playing other games. I think that’s just good game design.

Challenge on my end is balancing the puzzle difficulty, understanding that 1) not everyone is going to think like me and 2) some people have an early insight into how my puzzles work because they have played OPP, but others haven’t. (And the hint system should give some wiggle room, as no one will be softlocked if things aren’t clicking for someone. But I need to make sure no puzzle is so hard that NO ONE gets it without checking the hints)

Currently, I agree with you. I think the level 1 puzzles are a fair difficulty level given the number of people who have mentioned the difficulty, but that is subject to change if more people report otherwise.