Glad to hear it! And thanks!
CoderGuy111
Creator of
Recent community posts
Happy to hear you’re enjoying, especially coming from you!
I appreciate the suggestions. Probably not going to have randomization because it’s more “study the map and figure out the solution” than “adapt on the fly”.
“more than two options” hinges on where I land for how long / difficult a single Level should be, since every option that isn’t part of the final solution or a sub-solution (gathering artifacts) is just a red herring to throw players off. For instance, rolling the berry to crush skeletons seems like a way to save HP, but picking it robs you of the upper paths which are required to actually make it to the end.
And yes! Fully intend to have a lot of character cameos to sprinkle some life into the place.
Good to know, thank you!
OPP runs on compatibility mode and no-one reported such, so I hope that persists. The only reason I wasn’t using Compatibility mode at the start was it needed to be Forward+ instead to use Volumetric Fog, but I discovered I was overthinking it and could just set a sharp min and max distance away from the player with regular fog.
Don’t expect any alternate pose art. Procuring art assets has been the slowest part of the process (I don’t have a ‘dedicated’ artist), and instead of drawing the same class but from behind, I would sooner spend that same amount of time having them make a brand new class, if anything! I am very bang-per-buck minded.
But yeah, no problem. I’m pleased to see people get passionate and respond to the effort I’ve put into these games.


