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CoderGuy111

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A member registered Oct 15, 2023 · View creator page →

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Glad to hear it! And thanks!

If it exists, whether in reality or in fiction, at least one person out there is horny for it. Without fail. It’s just a matter of how common or uncommon it is. And we are in too glass of a house to throw stones XD

People might not like any of these transformations. Legit, I’ve had people download the big boob game and want to filter out big boobs. It would double my workload to make multiple paths for everything.

The one exception I would make is for clowns tfs. 1/8 people have a phobia of clowns.

I appreciate you voicing your opinion! I will noodle on it. And see if any additional people agree.

No. Sorry.

Happy to hear it!

Exactly that: there are a lot of complications involved with multiple routes.

Which Dungeon Depths? I’m only finding very tiny, barebones games called that.

I’ve fixed the mirror layering in the V0.0.23. Glad you’re enjoying!

Glad to hear it!

We shall see~

Sorry, no Linux version

Thanks!

Sorry, no android version

Nah

Yes, eventually

Thank you for the feedback!

I will have to do something to make the items more immediately evident.

Don’t know if I can manage an endless; this is a puzzle, not a Slay The Spire (Tried to make a Slay the Spire. Couldn’t nail the core loop)

Thanks!

Really glad to hear it! Thank you for the thorough feedback.

You can expect shorstackification, old faces, and more kobolds in the future!

Probably not; every transformation type will be used as either part of a puzzle solution or restricting paths.

Too big for android. Can’t.

Thank you for the feedback!

I’m not sure what you mean by “easier to navigate” though. What about it are you finding difficult?

Trust me, I am desperately trying to figure out a way to integrate the potion seller without completely jepordizing the puzzles XD

Thank you for the feedback! Glad things are landing. And good news, you’re suggesting some things I already have planned XD

Happy to hear you’re enjoying, especially coming from you!

I appreciate the suggestions. Probably not going to have randomization because it’s more “study the map and figure out the solution” than “adapt on the fly”.

“more than two options” hinges on where I land for how long / difficult a single Level should be, since every option that isn’t part of the final solution or a sub-solution (gathering artifacts) is just a red herring to throw players off. For instance, rolling the berry to crush skeletons seems like a way to save HP, but picking it robs you of the upper paths which are required to actually make it to the end.

And yes! Fully intend to have a lot of character cameos to sprinkle some life into the place.

Dude, I don’t know why it isn’t working for you. It works for the vast majority of other people. Please stop spamming the comments.

Tried, but I can’t. The file is too big.

Good to know, thank you!

OPP runs on compatibility mode and no-one reported such, so I hope that persists. The only reason I wasn’t using Compatibility mode at the start was it needed to be Forward+ instead to use Volumetric Fog, but I discovered I was overthinking it and could just set a sharp min and max distance away from the player with regular fog.

OPP doesn’t use any 3D or fog effects. Or it could not be the fog, or instead the 3d camera that’s not rendering properly.

I will noodle on this, but I’m afraid I can’t make any promises. I’m unable to replicate the issue on my side.

Sounds like your computer isn’t rendering the fog correctly. Can you please tell me what OS it uses, and how old your computer is?

Sorry. I don’t know how to help you at this point.

Yes. Save files are saved in the app_usderdata folder, where they are safe between versions.

Don’t expect any alternate pose art. Procuring art assets has been the slowest part of the process (I don’t have a ‘dedicated’ artist), and instead of drawing the same class but from behind, I would sooner spend that same amount of time having them make a brand new class, if anything! I am very bang-per-buck minded.

But yeah, no problem. I’m pleased to see people get passionate and respond to the effort I’ve put into these games.

Have you tried the latest version, V0.0.23? I updated it.

Oh, I getcha there. Brainstorming is a lot of the fun!

Good luck with Aria’s Dreamland, btw!

Glad you enjoyed!

happy to hear it! hope you enjoy!

I’ve just updated the game, switching to “compatibility mode”. Might be more stable for more hardware. Please give it a try.

I’ve just updated the game, switching to “compatibility mode”. Might be more stable for more hardware. Please give it a try.

That said, this game was not designed for Android, and I can’t make any guarantees.

I’ve just updated the game, switching to “compatibility mode”. Might be more stable for more hardware. Please give it a try.

I think I have resolved this in the latest patch.

I think I have resolved this in the latest patch.

I’ve just updated the game, switching to “compatibility mode”. Might be more stable for more hardware. Please give it a try.

I’ve just updated the game, switching to “compatibility mode”. Might be more stable for more hardware. Please give it a try.

I’ve just updated the game, switching to “compatibility mode”. Might be more stable for more hardware. Please give it a try.