To be fair, I feel most games SHOULD be built to be standalone if they’re good, without having to do “homework” by playing other games. I think that’s just good game design.
Challenge on my end is balancing the puzzle difficulty, understanding that 1) not everyone is going to think like me and 2) some people have an early insight into how my puzzles work because they have played OPP, but others haven’t. (And the hint system should give some wiggle room, as no one will be softlocked if things aren’t clicking for someone. But I need to make sure no puzzle is so hard that NO ONE gets it without checking the hints)
Currently, I agree with you. I think the level 1 puzzles are a fair difficulty level given the number of people who have mentioned the difficulty, but that is subject to change if more people report otherwise.