The premise of altering controls, although generic, was implemented in such a way, that it creates a very satisfying experience! Besides the fact that you used borrowed art and assets, the game was overall very decent!
Viewing post in Skulls Unfortunate Adventure jam comments
I agree that it felt generic. We weren't sure what direction to take the project in and I simply started coding a 2D platformer style character controller and we just rolled with it. earthmrskull came up with the little transmitter idea to change the controls, and we simply built levels around different statuses we coded.
Thanks for playing and leaving feedback, it's very appreciated.